Allow updating TileMap cells using surrounding terrains

This commit is contained in:
Gilles Roudière 2021-10-21 16:42:06 +02:00
parent ef93e1381b
commit d1aef45072
7 changed files with 871 additions and 756 deletions

View file

@ -204,6 +204,17 @@
- The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource].
</description>
</method>
<method name="set_cells_from_surrounding_terrains">
<return type="void" />
<argument index="0" name="layer" type="int" />
<argument index="1" name="cells" type="Vector2i[]" />
<argument index="2" name="terrain_set" type="int" />
<argument index="3" name="ignore_empty_terrains" type="bool" default="true" />
<description>
Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered.
If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles.
</description>
</method>
<method name="set_layer_enabled">
<return type="void" />
<argument index="0" name="layer" type="int" />

View file

@ -2219,569 +2219,7 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con
return tabs;
}
Map<Vector2i, TileSet::CellNeighbor> TileMapEditorTerrainsPlugin::Constraint::get_overlapping_coords_and_peering_bits() const {
Map<Vector2i, TileSet::CellNeighbor> output;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
break;
default:
ERR_FAIL_V(output);
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
// Half offset shapes.
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
}
}
return output;
}
TileMapEditorTerrainsPlugin::Constraint::Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
// The way we build the constraint make it easy to detect conflicting constraints.
tile_map = p_tile_map;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE || shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
break;
default:
ERR_FAIL();
break;
}
} else {
// Half-offset shapes
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
}
}
terrain = p_terrain;
}
Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<Constraint> p_constraints) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Set<TerrainsTilePattern>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return Set<TerrainsTilePattern>();
}
// Returns all tiles compatible with the given constraints.
Set<TerrainsTilePattern> compatible_terrain_tile_patterns;
for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) {
int valid = true;
int in_pattern_count = 0;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]);
Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
valid = false;
break;
}
in_pattern_count++;
}
}
if (valid) {
compatible_terrain_tile_patterns.insert(E.key);
}
}
return compatible_terrain_tile_patterns;
}
Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Set<Constraint>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return Set<Constraint>();
}
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>());
ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), Set<Constraint>());
// Build a set of dummy constraints get the constrained points.
Set<Constraint> dummy_constraints;
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
dummy_constraints.insert(Constraint(tile_map, E->get(), bit, -1));
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
Set<Constraint> constraints;
for (Set<Constraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
Constraint c = E->get();
Map<int, int> terrain_count;
// Count the number of occurrences per terrain.
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
if (!p_to_replace.has(E_overlapping.key)) {
TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key);
TileData *neighbor_tile_data = nullptr;
if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = terrain_tiles[neighbor_cell];
}
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
if (terrain_count.has(terrain)) {
terrain_count[terrain] = 0;
}
terrain_count[terrain] += 1;
}
}
// Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
if (E_terrain_count.value > max) {
max = E_terrain_count.value;
max_terrain = E_terrain_count.key;
}
}
// Set the adequate terrain.
if (max > 0) {
c.set_terrain(max_terrain);
constraints.insert(c);
}
}
return constraints;
}
Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Set<TileMapEditorTerrainsPlugin::Constraint>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return Set<TileMapEditorTerrainsPlugin::Constraint>();
}
// Compute the constraints needed from the surrounding tiles.
Set<TileMapEditorTerrainsPlugin::Constraint> output;
int in_pattern_count = 0;
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
Constraint c = Constraint(tile_map, p_position, side, p_terrains_tile_pattern[in_pattern_count]);
output.insert(c);
in_pattern_count++;
}
}
return output;
}
Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Map<Vector2i, TerrainsTilePattern>();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern>();
}
// Copy the constraints set.
Set<TileMapEditorTerrainsPlugin::Constraint> constraints = p_constraints;
// Compute all acceptable tiles for each cell.
Map<Vector2i, Set<TerrainsTilePattern>> per_cell_acceptable_tiles;
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints);
}
// Output map.
Map<Vector2i, TerrainsTilePattern> output;
// Add all positions to a set.
Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
while (!to_replace.is_empty()) {
// Compute the minimum number of tile possibilities for each cell.
int min_nb_possibilities = 100000000;
for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) {
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
}
// Get the set of possible cells to fill.
LocalVector<Vector2i> to_choose_from;
for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) {
if (E.value.size() == min_nb_possibilities) {
to_choose_from.push_back(E.key);
}
}
// Randomly pick a tile out of the most constrained.
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
// Randomly select a tile out of them the put it in the grid.
Set<TerrainsTilePattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
// No possibilities :/
break;
}
int random_terrain_tile_pattern_index = Math::random(0, valid_tiles.size() - 1);
Set<TerrainsTilePattern>::Element *E = valid_tiles.front();
for (int i = 0; i < random_terrain_tile_pattern_index; i++) {
E = E->next();
}
TerrainsTilePattern selected_terrain_tile_pattern = E->get();
// Set the selected cell into the output.
output[selected_cell_to_replace] = selected_terrain_tile_pattern;
to_replace.erase(selected_cell_to_replace);
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
// Add the new constraints from the added tiles.
Set<TileMapEditorTerrainsPlugin::Constraint> new_constraints = _get_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
constraints.insert(E_constraint->get());
}
// Compute valid tiles again for neighbors.
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_map->is_existing_neighbor(side)) {
Vector2i neighbor = tile_map->get_neighbor_cell(selected_cell_to_replace, side);
if (to_replace.has(neighbor)) {
per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, neighbor, constraints);
}
}
}
}
return output;
}
TileMapCell TileMapEditorTerrainsPlugin::_get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return TileMapCell();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return TileMapCell();
}
// Count the sum of probabilities.
double sum = 0.0;
Set<TileMapCell> set = per_terrain_terrains_tile_patterns_tiles[p_terrain_set][p_terrain_tile_pattern];
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
sum += tile_data->get_probability();
} else {
sum += 1.0;
}
} else {
sum += 1.0;
}
}
// Generate a random number.
double count = 0.0;
double picked = Math::random(0.0, sum);
// Pick the tile.
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
count += tile_data->get_probability();
} else {
count += 1.0;
}
} else {
count += 1.0;
}
if (count >= picked) {
return E->get();
}
}
ERR_FAIL_V(TileMapCell());
}
Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const {
Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Map<Vector2i, TileMapCell>();
@ -2795,20 +2233,20 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
Map<Vector2i, TileMapCell> output;
// Add the constraints from the added tiles.
Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set;
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
Set<TileMap::TerrainConstraint> added_tiles_constraints_set;
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
Vector2i coords = E_to_paint.key;
TerrainsTilePattern terrains_tile_pattern = E_to_paint.value;
TileSet::TerrainsPattern terrains_pattern = E_to_paint.value;
Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern);
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern);
for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
added_tiles_constraints_set.insert(E->get());
}
}
// Build the list of potential tiles to replace.
Set<Vector2i> potential_to_replace;
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
Vector2i coords = E_to_paint.key;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) {
@ -2823,42 +2261,42 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
// Set of tiles to replace
Set<Vector2i> to_replace;
// Add the central tiles to the one to replace. TODO: maybe change that.
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
// Add the central tiles to the one to replace.
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
to_replace.insert(E_to_paint.key);
}
// Add the constraints from the surroundings of the modified areas.
Set<TileMapEditorTerrainsPlugin::Constraint> removed_cells_constraints_set;
Set<TileMap::TerrainConstraint> removed_cells_constraints_set;
bool to_replace_modified = true;
while (to_replace_modified) {
// Get the constraints from the removed cells.
removed_cells_constraints_set = _get_constraints_from_removed_cells_list(to_replace, p_terrain_set);
removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set);
// Filter the sources to make sure they are in the potential_to_replace.
Map<Constraint, Set<Vector2i>> source_tiles_of_constraint;
for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) {
if (potential_to_replace.has(E_source_tile_of_constraint.key)) {
source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key);
per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key);
}
}
}
to_replace_modified = false;
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
Constraint c = E->get();
for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
TileMap::TerrainConstraint c = E->get();
// Check if we have a conflict in constraints.
if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) {
// If we do, we search for a neighbor to remove.
if (source_tiles_of_constraint.has(c) && !source_tiles_of_constraint[c].is_empty()) {
if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) {
// Remove it.
Vector2i to_add_to_remove = source_tiles_of_constraint[c].front()->get();
Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get();
potential_to_replace.erase(to_add_to_remove);
to_replace.insert(to_add_to_remove);
to_replace_modified = true;
for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) {
for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) {
E_source_tiles_of_constraint.value.erase(to_add_to_remove);
}
break;
@ -2868,22 +2306,27 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
}
// Combine all constraints together.
Set<TileMapEditorTerrainsPlugin::Constraint> constraints = removed_cells_constraints_set;
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set;
for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
constraints.insert(E->get());
}
// Run WFC to fill the holes with the constraints.
Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints);
// Use the WFC run for the output.
for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) {
output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value);
// Remove the central tiles from the ones to replace.
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
to_replace.erase(E_to_paint.key);
}
// Override the WFC results to make sure at least the painted tiles are actually painted.
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value);
// Run WFC to fill the holes with the constraints.
Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints);
// Actually paint the tiles.
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
output[E_to_paint.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E_to_paint.value);
}
// Use the WFC run for the output.
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) {
output[E.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E.value);
}
return output;
@ -2901,10 +2344,23 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
switch (drag_type) {
case DRAG_TYPE_PICK: {
Vector2i coords = tile_map->world_to_map(mpos);
TileMapCell tile = tile_map->get_cell(tile_map_layer, coords);
TileMapCell cell = tile_map->get_cell(tile_map_layer, coords);
if (terrain_tiles.has(tile)) {
Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]);
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return;
}
TileData *tile_data = nullptr;
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
}
if (tile_data) {
Array terrains_pattern = tile_data->get_terrains_pattern();
// Find the tree item for the right terrain set.
bool need_tree_item_switch = true;
@ -2914,7 +2370,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
int terrain_set = metadata_dict["terrain_set"];
int terrain_id = metadata_dict["terrain_id"];
if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) {
need_tree_item_switch = false;
}
}
@ -2926,7 +2382,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
int terrain_set = metadata_dict["terrain_set"];
int terrain_id = metadata_dict["terrain_id"];
if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) {
// Found
tree_item->select(0);
_update_tiles_list();
@ -2940,10 +2396,10 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
if (tree_item) {
for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
TileSet::TerrainsPattern in_meta_terrains_pattern = metadata_dict["terrains_pattern"];
bool equals = true;
for (int j = 0; j < terrains_tile_pattern.size(); j++) {
if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) {
for (int j = 0; j < terrains_pattern.size(); j++) {
if (terrains_pattern[j] != in_meta_terrains_pattern[j]) {
equals = false;
break;
}
@ -2999,7 +2455,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false);
// Get the selected terrain.
TerrainsTilePattern selected_terrains_tile_pattern;
TileSet::TerrainsPattern selected_terrains_pattern;
int selected_terrain_set = -1;
TreeItem *selected_tree_item = terrains_tree->get_selected();
@ -3010,16 +2466,16 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
// Selected tile
if (erase_button->is_pressed()) {
selected_terrains_tile_pattern.clear();
selected_terrains_pattern.clear();
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, side)) {
selected_terrains_tile_pattern.push_back(-1);
selected_terrains_pattern.push_back(-1);
}
}
} else if (terrains_tile_list->is_anything_selected()) {
metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]);
selected_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
selected_terrains_pattern = metadata_dict["terrains_pattern"];
}
}
@ -3032,9 +2488,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
case DRAG_TYPE_PAINT: {
if (selected_terrain_set >= 0) {
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
Map<Vector2i, TerrainsTilePattern> to_draw;
Map<Vector2i, TileSet::TerrainsPattern> to_draw;
for (int i = 0; i < line.size(); i++) {
to_draw[line[i]] = selected_terrains_tile_pattern;
to_draw[line[i]] = selected_terrains_pattern;
}
Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set);
for (const KeyValue<Vector2i, TileMapCell> &E : modified) {
@ -3066,14 +2522,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_type = DRAG_TYPE_PICK;
} else {
// Paint otherwise.
if (selected_terrain_set >= 0 && !selected_terrains_tile_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
if (selected_terrain_set >= 0 && !selected_terrains_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
drag_type = DRAG_TYPE_PAINT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
Map<Vector2i, TerrainsTilePattern> terrains_to_draw;
terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern;
Map<Vector2i, TileSet::TerrainsPattern> terrains_to_draw;
terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_pattern;
Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set);
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
@ -3097,26 +2553,6 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
return false;
}
TileMapEditorTerrainsPlugin::TerrainsTilePattern TileMapEditorTerrainsPlugin::_build_terrains_tile_pattern(TileData *p_tile_data) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return TerrainsTilePattern();
}
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return TerrainsTilePattern();
}
TerrainsTilePattern output;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (tile_set->is_valid_peering_bit_terrain(p_tile_data->get_terrain_set(), TileSet::CellNeighbor(i))) {
output.push_back(p_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(i)));
}
}
return output;
}
void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
@ -3128,45 +2564,12 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
return;
}
// Compute the tile sides.
tile_sides.clear();
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
} else {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
} else {
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
}
}
// Organizes tiles into structures.
per_terrain_terrains_tile_patterns_tiles.resize(tile_set->get_terrain_sets_count());
per_terrain_terrains_tile_patterns.resize(tile_set->get_terrain_sets_count());
per_terrain_terrains_patterns.resize(tile_set->get_terrain_sets_count());
for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
per_terrain_terrains_tile_patterns_tiles[i].clear();
per_terrain_terrains_tile_patterns[i].resize(tile_set->get_terrains_count(i));
for (int j = 0; j < (int)per_terrain_terrains_tile_patterns[i].size(); j++) {
per_terrain_terrains_tile_patterns[i][j].clear();
per_terrain_terrains_patterns[i].resize(tile_set->get_terrains_count(i));
for (int j = 0; j < (int)per_terrain_terrains_patterns[i].size(); j++) {
per_terrain_terrains_patterns[i][j].clear();
}
}
@ -3184,22 +2587,20 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_tile_patterns.size());
ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size());
TileMapCell cell;
cell.source_id = source_id;
cell.set_atlas_coords(tile_id);
cell.alternative_tile = alternative_id;
TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern(tile_data);
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
// Terrain bits.
for (int i = 0; i < terrains_tile_pattern.size(); i++) {
int terrain = terrains_tile_pattern[i];
if (terrain >= 0 && terrain < (int)per_terrain_terrains_tile_patterns[terrain_set].size()) {
per_terrain_terrains_tile_patterns[terrain_set][terrain].insert(terrains_tile_pattern);
terrain_tiles[cell] = tile_data;
per_terrain_terrains_tile_patterns_tiles[terrain_set][terrains_tile_pattern].insert(cell);
for (int i = 0; i < terrains_pattern.size(); i++) {
int terrain = terrains_pattern[i];
if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) {
per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern);
}
}
}
@ -3207,22 +2608,6 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
}
}
}
// Add the empty cell in the possible patterns and cells.
for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
TerrainsTilePattern empty_pattern;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
if (tile_set->is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
empty_pattern.push_back(-1);
}
}
TileMapCell empty_cell;
empty_cell.source_id = TileSet::INVALID_SOURCE;
empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell);
}
}
void TileMapEditorTerrainsPlugin::_update_terrains_tree() {
@ -3291,12 +2676,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
Dictionary metadata_dict = selected_tree_item->get_metadata(0);
int selected_terrain_set = metadata_dict["terrain_set"];
int selected_terrain_id = metadata_dict["terrain_id"];
ERR_FAIL_INDEX(selected_terrain_set, (int)per_terrain_terrains_tile_patterns.size());
ERR_FAIL_INDEX(selected_terrain_id, (int)per_terrain_terrains_tile_patterns[selected_terrain_set].size());
ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count());
ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set));
// Sort the items in a map by the number of corresponding terrains.
Map<int, Set<TerrainsTilePattern>> sorted;
for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
Map<int, Set<TileSet::TerrainsPattern>> sorted;
for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
// Count the number of matching sides/terrains.
int count = 0;
@ -3308,9 +2694,9 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
sorted[count].insert(E->get());
}
for (Map<int, Set<TerrainsTilePattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
for (Set<TerrainsTilePattern>::Element *E = E_set->get().front(); E; E = E->next()) {
TerrainsTilePattern terrains_tile_pattern = E->get();
for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) {
TileSet::TerrainsPattern terrains_pattern = E->get();
// Get the icon.
Ref<Texture2D> icon;
@ -3318,15 +2704,15 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
bool transpose = false;
double max_probability = -1.0;
for (Set<TileMapCell>::Element *E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles[selected_terrain_set][terrains_tile_pattern].front(); E_tile_map_cell; E_tile_map_cell = E_tile_map_cell->next()) {
Ref<TileSetSource> source = tile_set->get_source(E_tile_map_cell->get().source_id);
for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(selected_terrain_set, terrains_pattern)) {
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E_tile_map_cell->get().get_atlas_coords(), E_tile_map_cell->get().alternative_tile));
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
if (tile_data->get_probability() > max_probability) {
icon = atlas_source->get_texture();
region = atlas_source->get_tile_texture_region(E_tile_map_cell->get().get_atlas_coords());
region = atlas_source->get_tile_texture_region(cell.get_atlas_coords());
if (tile_data->get_flip_h()) {
region.position.x += region.size.x;
region.size.x = -region.size.x;
@ -3347,7 +2733,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
terrains_tile_list->set_item_icon_region(item_index, region);
terrains_tile_list->set_item_icon_transposed(item_index, transpose);
Dictionary list_metadata_dict;
list_metadata_dict["terrains_tile_pattern"] = terrains_tile_pattern;
list_metadata_dict["terrains_pattern"] = terrains_pattern;
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
}
}

View file

@ -243,66 +243,16 @@ private:
Map<Vector2i, TileMapCell> drag_modified;
// Painting
class Constraint {
private:
const TileMap *tile_map;
Vector2i base_cell_coords = Vector2i();
int bit = -1;
int terrain = -1;
public:
// TODO implement difference operator.
bool operator<(const Constraint &p_other) const {
if (base_cell_coords == p_other.base_cell_coords) {
return bit < p_other.bit;
}
return base_cell_coords < p_other.base_cell_coords;
}
String to_string() const {
return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
}
Vector2i get_base_cell_coords() const {
return base_cell_coords;
}
Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
}
int get_terrain() const {
return terrain;
}
Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
Constraint() {}
};
typedef Array TerrainsTilePattern;
Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const;
void _stop_dragging();
// Cached data.
TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
Map<TileMapCell, TileData *> terrain_tiles;
LocalVector<TileSet::CellNeighbor> tile_sides;
// Bottom panel.
Tree *terrains_tree;
ItemList *terrains_tile_list;
// Cache.
LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
// Update functions.
void _update_terrains_cache();
void _update_terrains_tree();

View file

@ -34,6 +34,324 @@
#include "servers/navigation_server_2d.h"
Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
Map<Vector2i, TileSet::CellNeighbor> output;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
break;
default:
ERR_FAIL_V(output);
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
// Half offset shapes.
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
} else {
switch (bit) {
case 0:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
default:
ERR_FAIL_V(output);
}
}
}
return output;
}
TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
// The way we build the constraint make it easy to detect conflicting constraints.
tile_map = p_tile_map;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
// Half-offset shapes
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
} else {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
bit = 0;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit = 0;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
ERR_FAIL();
break;
}
}
}
terrain = p_terrain;
}
Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
// Transform to stacked layout.
Vector2i output = p_coords;
@ -1784,6 +2102,243 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
return Set<TileSet::TerrainsPattern>();
}
// Returns all tiles compatible with the given constraints.
Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
int valid = true;
int in_pattern_count = 0;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]);
Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
valid = false;
break;
}
in_pattern_count++;
}
}
if (valid) {
compatible_terrain_tile_patterns.insert(terrain_pattern);
}
}
return compatible_terrain_tile_patterns;
}
Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
return Set<TerrainConstraint>();
}
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
// Build a set of dummy constraints get the constrained points.
Set<TerrainConstraint> dummy_constraints;
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1));
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
Set<TerrainConstraint> constraints;
for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
TerrainConstraint c = E->get();
Map<int, int> terrain_count;
// Count the number of occurrences per terrain.
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
if (!p_to_replace.has(E_overlapping.key)) {
TileData *neighbor_tile_data = nullptr;
TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile));
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = tile_data;
}
}
}
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
if (!terrain_count.has(terrain)) {
terrain_count[terrain] = 0;
}
terrain_count[terrain] += 1;
}
}
}
// Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
if (E_terrain_count.value > max) {
max = E_terrain_count.value;
max_terrain = E_terrain_count.key;
}
}
// Set the adequate terrain.
if (max > 0) {
c.set_terrain(max_terrain);
constraints.insert(c);
}
}
return constraints;
}
Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (!tile_set.is_valid()) {
return Set<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
Set<TerrainConstraint> output;
int in_pattern_count = 0;
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]);
output.insert(c);
in_pattern_count++;
}
}
return output;
}
Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
return Map<Vector2i, TileSet::TerrainsPattern>();
}
// Copy the constraints set.
Set<TerrainConstraint> constraints = p_constraints;
// Compute all acceptable patterns for each cell.
Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
for (Vector2i cell : p_to_replace) {
per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
}
// Output map.
Map<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
while (!to_replace.is_empty()) {
// Compute the minimum number of tile possibilities for each cell.
int min_nb_possibilities = 100000000;
for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
}
// Get the set of possible cells to fill, out of the most constrained ones.
LocalVector<Vector2i> to_choose_from;
for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
if (E.value.size() == min_nb_possibilities) {
to_choose_from.push_back(E.key);
}
}
// Randomly a cell to fill out of the most constrained.
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
// Get the list of acceptable pattens for the given cell.
Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
break; // No possibilities :/
}
// Out of the possible patterns, prioritize the one which have the least amount of different terrains.
LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains;
int min_terrain_count = 10000;
LocalVector<int> terrains_counts;
int pattern_index = 0;
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
Set<int> terrains;
for (int i = 0; i < pattern.size(); i++) {
terrains.insert(pattern[i]);
}
min_terrain_count = MIN(min_terrain_count, terrains.size());
terrains_counts.push_back(terrains.size());
pattern_index++;
}
pattern_index = 0;
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
if (terrains_counts[pattern_index] == min_terrain_count) {
valid_tiles_with_least_amount_of_terrains.push_back(pattern);
}
pattern_index++;
}
// Randomly select a pattern out of the remaining ones.
TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)];
// Set the selected cell into the output.
output[selected_cell_to_replace] = selected_terrain_tile_pattern;
to_replace.erase(selected_cell_to_replace);
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
// Add the new constraints from the added tiles.
Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
constraints.insert(E_constraint->get());
}
// Compute valid tiles again for neighbors.
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (is_existing_neighbor(side)) {
Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side);
if (to_replace.has(neighbor)) {
per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints);
}
}
}
}
return output;
}
void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(!tile_set.is_valid());
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Set<Vector2i> coords_set;
for (int i = 0; i < p_coords_array.size(); i++) {
coords_set.insert(p_coords_array[i]);
}
Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
}
}
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
@ -2989,6 +3544,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true));
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);

View file

@ -109,6 +109,43 @@ class TileMap : public Node2D {
GDCLASS(TileMap, Node2D);
public:
class TerrainConstraint {
private:
const TileMap *tile_map;
Vector2i base_cell_coords = Vector2i();
int bit = -1;
int terrain = -1;
public:
bool operator<(const TerrainConstraint &p_other) const {
if (base_cell_coords == p_other.base_cell_coords) {
return bit < p_other.bit;
}
return base_cell_coords < p_other.base_cell_coords;
}
String to_string() const {
return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
}
Vector2i get_base_cell_coords() const {
return base_cell_coords;
}
Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
}
int get_terrain() const {
return terrain;
}
TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
TerrainConstraint() {}
};
enum VisibilityMode {
VISIBILITY_MODE_DEFAULT,
VISIBILITY_MODE_FORCE_SHOW,
@ -209,6 +246,9 @@ private:
void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
// Terrains.
Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
Vector<int> _get_tile_data(int p_layer) const;
@ -267,21 +307,30 @@ public:
void set_collision_animatable(bool p_enabled);
bool is_collision_animatable() const;
// Debug visibility modes.
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode();
// Cells accessors.
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
// Patterns.
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
// Terrains.
Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);

View file

@ -301,6 +301,66 @@ int TileSet::get_next_source_id() const {
return next_source_id;
}
void TileSet::_update_terrains_cache() {
if (terrains_cache_dirty) {
// Organizes tiles into structures.
per_terrain_pattern_tiles.resize(terrain_sets.size());
for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) {
per_terrain_pattern_tiles[i].clear();
}
for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
Ref<TileSetSource> source = kv.value;
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
Vector2i tile_id = source->get_tile_id(tile_index);
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
// Executed for each tile_data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
TileMapCell cell;
cell.source_id = kv.key;
cell.set_atlas_coords(tile_id);
cell.alternative_tile = alternative_id;
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
// Terrain bits.
for (int i = 0; i < terrains_pattern.size(); i++) {
int terrain = terrains_pattern[i];
if (terrain >= 0) {
per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
}
}
}
}
}
}
}
// Add the empty cell in the possible patterns and cells.
for (int i = 0; i < terrain_sets.size(); i++) {
TileSet::TerrainsPattern empty_pattern;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
empty_pattern.push_back(-1);
}
}
TileMapCell empty_cell;
empty_cell.source_id = TileSet::INVALID_SOURCE;
empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell);
}
terrains_cache_dirty = false;
}
}
void TileSet::_compute_next_source_id() {
while (sources.has(next_source_id)) {
next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30
@ -321,6 +381,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
terrains_cache_dirty = true;
emit_changed();
return new_source_id;
@ -336,6 +397,7 @@ void TileSet::remove_source(int p_source_id) {
source_ids.erase(p_source_id);
source_ids.sort();
terrains_cache_dirty = true;
emit_changed();
}
@ -357,6 +419,7 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
_compute_next_source_id();
terrains_cache_dirty = true;
emit_changed();
}
@ -545,6 +608,7 @@ void TileSet::add_terrain_set(int p_index) {
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -557,6 +621,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
source.value->move_terrain_set(p_from_index, p_to_pos);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -567,6 +632,7 @@ void TileSet::remove_terrain_set(int p_index) {
source.value->remove_terrain_set(p_index);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -578,6 +644,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -612,6 +679,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) {
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -627,6 +695,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -640,6 +709,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) {
source.value->remove_terrain(p_terrain_set, p_index);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
@ -1196,6 +1266,73 @@ int TileSet::get_patterns_count() {
return patterns.size();
}
Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
_update_terrains_cache();
Set<TileSet::TerrainsPattern> output;
for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
output.insert(kv.key);
}
return output;
}
Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
_update_terrains_cache();
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
}
TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell());
_update_terrains_cache();
// Count the sum of probabilities.
double sum = 0.0;
Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
sum += tile_data->get_probability();
} else {
sum += 1.0;
}
} else {
sum += 1.0;
}
}
// Generate a random number.
double count = 0.0;
double picked = Math::random(0.0, sum);
// Pick the tile.
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
count += tile_data->get_probability();
} else {
count += 1.0;
}
} else {
count += 1.0;
}
if (count >= picked) {
return E->get();
}
}
ERR_FAIL_V(TileMapCell());
}
Vector<Vector2> TileSet::get_tile_shape_polygon() {
Vector<Vector2> points;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
@ -1510,6 +1647,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
}
void TileSet::_source_changed() {
terrains_cache_dirty = true;
emit_changed();
}
@ -4743,6 +4881,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit)
return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
}
TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
TileSet::TerrainsPattern output;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) {
output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i)));
}
}
return output;
}
// Navigation
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
ERR_FAIL_INDEX(p_layer_id, navigation.size());

View file

@ -253,6 +253,7 @@ public:
Ref<PackedScene> scene;
Vector2 offset;
};
typedef Array TerrainsPattern;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@ -303,6 +304,10 @@ private:
Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
bool terrains_cache_dirty = true;
void _update_terrains_cache();
// Navigation
struct NavigationLayer {
uint32_t layers = 1;
@ -470,6 +475,11 @@ public:
void remove_pattern(int p_index);
int get_patterns_count();
// Terrains.
Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
// Helpers
Vector<Vector2> get_tile_shape_polygon();
void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
@ -831,6 +841,8 @@ public:
int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
// Navigation
void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;