Fixed typo and standardised spacing

This commit is contained in:
Luke Picciau 2014-09-05 19:45:26 +09:30
parent 1a2cb755e2
commit d21f72adf2

View file

@ -1,9 +1,9 @@
extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
#member variables here, example:
#var a=2
#var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
@ -16,7 +16,7 @@ const PAD_SPEED = 150
func _process(delta):
# get ball positio and pad rectangles
#get ball position and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
@ -44,7 +44,7 @@ func _process(delta):
get_node("ball").set_pos(ball_pos)
#move left pad
#move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
@ -67,7 +67,7 @@ func _process(delta):
func _ready():
screen_size = get_viewport_rect().size # get actual size
screen_size = get_viewport_rect().size #get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)