SceneTreeDock will reset the ScriptCreateDialog's inheritance base type

This commit is contained in:
LikeLakers2 2019-07-04 16:33:30 -04:00
parent 2293c612e6
commit d2e915623a

View file

@ -439,6 +439,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
script_create_dialog->connect("script_created", this, "_script_created");
script_create_dialog->connect("popup_hide", this, "_script_creation_closed");
script_create_dialog->set_inheritance_base_type("Node");
script_create_dialog->config(inherits, path);
script_create_dialog->popup_centered();