-Improve resource previews

-Also fixed draw_texture_rect() tile parameter
This commit is contained in:
Juan Linietsky 2016-05-23 17:10:26 -03:00
parent b777b32470
commit d3495b128a
27 changed files with 1244 additions and 320 deletions

View file

@ -280,6 +280,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const {
void BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew( Control );
c->set_stop_mouse(false);
if (vertical)
c->set_v_size_flags(SIZE_EXPAND_FILL);
else

View file

@ -3661,8 +3661,11 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
rect->modulate=p_modulate;
rect->rect=p_rect;
rect->flags=0;
if (p_tile)
if (p_tile) {
rect->flags|=Rasterizer::CANVAS_RECT_TILE;
rect->flags|=Rasterizer::CANVAS_RECT_REGION;
rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
}
if (p_rect.size.x<0) {

View file

@ -64,6 +64,8 @@
#include "addon_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
#include "plugins/sample_editor_plugin.h"
#include "plugins/texture_editor_plugin.h"
#include "plugins/material_editor_plugin.h"
#include "plugins/sample_library_editor_plugin.h"
#include "plugins/sample_player_editor_plugin.h"
#include "plugins/camera_editor_plugin.h"
@ -72,6 +74,7 @@
#include "plugins/item_list_editor_plugin.h"
#include "plugins/stream_editor_plugin.h"
#include "plugins/multimesh_editor_plugin.h"
#include "plugins/mesh_instance_editor_plugin.h"
#include "plugins/mesh_editor_plugin.h"
#include "plugins/theme_editor_plugin.h"
@ -5818,6 +5821,7 @@ EditorNode::EditorNode() {
HBoxContainer *prop_editor_hb = memnew( HBoxContainer );
prop_editor_base->add_child(prop_editor_hb);
prop_editor_vb=prop_editor_base;
resource_new_button = memnew( ToolButton );
resource_new_button->set_tooltip(TTR("Create a new resource in memory and edit it."));
@ -6223,9 +6227,9 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( MultiMeshEditorPlugin(this) ) );
add_editor_plugin( memnew( MeshInstanceEditorPlugin(this) ) );
add_editor_plugin( memnew( AnimationTreeEditorPlugin(this) ) );
add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) );
//add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point
add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
//add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
add_editor_plugin( memnew( StyleBoxEditorPlugin(this) ) );
add_editor_plugin( memnew( ParticlesEditorPlugin(this) ) );
add_editor_plugin( memnew( ResourcePreloaderEditorPlugin(this) ) );
@ -6244,9 +6248,11 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
add_editor_plugin( memnew( ColorRampEditorPlugin(this,true) ) );
add_editor_plugin( memnew( ColorRampEditorPlugin(this,false) ) );
add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) );
add_editor_plugin( memnew( CollisionShape2DEditorPlugin(this) ) );
add_editor_plugin( memnew( TextureEditorPlugin(this) ) );
add_editor_plugin( memnew( MaterialEditorPlugin(this) ) );
add_editor_plugin( memnew( MeshEditorPlugin(this) ) );
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
add_editor_plugin( EditorPlugins::create(i,this) );

View file

@ -269,6 +269,7 @@ private:
SceneTreeDock *scene_tree_dock;
//ResourcesDock *resources_dock;
PropertyEditor *property_editor;
VBoxContainer *prop_editor_vb;
ScenesDock *scenes_dock;
EditorRunNative *run_native;
@ -580,6 +581,7 @@ public:
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
PropertyEditor *get_property_editor() { return property_editor; }
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);

View file

@ -110,6 +110,12 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location,Co
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
EditorNode::get_singleton()->get_property_editor_vb()->add_child(p_control);
} break;
}
}
@ -319,6 +325,8 @@ void EditorPlugin::_bind_methods() {
BIND_CONSTANT( CONTAINER_SPATIAL_EDITOR_BOTTOM );
BIND_CONSTANT( CONTAINER_CANVAS_EDITOR_MENU );
BIND_CONSTANT( CONTAINER_CANVAS_EDITOR_SIDE );
BIND_CONSTANT( CONTAINER_PROPERTY_EDITOR_BOTTOM );
BIND_CONSTANT( DOCK_SLOT_LEFT_UL );
BIND_CONSTANT( DOCK_SLOT_LEFT_BL );

View file

@ -73,7 +73,8 @@ public:
CONTAINER_SPATIAL_EDITOR_BOTTOM,
CONTAINER_CANVAS_EDITOR_MENU,
CONTAINER_CANVAS_EDITOR_SIDE,
CONTAINER_CANVAS_EDITOR_BOTTOM
CONTAINER_CANVAS_EDITOR_BOTTOM,
CONTAINER_PROPERTY_EDITOR_BOTTOM
};
enum DockSlot {

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@ -6,16 +6,13 @@
#include "spatial_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node, bool p_2d) {
ColorRampEditorPlugin::ColorRampEditorPlugin(EditorNode *p_node) {
editor=p_node;
ramp_editor = memnew( ColorRampEdit );
_2d=p_2d;
if (p_2d)
add_control_to_container(CONTAINER_CANVAS_EDITOR_BOTTOM,ramp_editor);
else
add_control_to_container(CONTAINER_SPATIAL_EDITOR_BOTTOM,ramp_editor);
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,ramp_editor);
ramp_editor->set_custom_minimum_size(Size2(100, 48));
ramp_editor->hide();
@ -33,10 +30,8 @@ void ColorRampEditorPlugin::edit(Object *p_object) {
bool ColorRampEditorPlugin::handles(Object *p_object) const {
if (_2d)
return p_object->is_type("ColorRamp") && CanvasItemEditor::get_singleton()->is_visible() == true;
else
return p_object->is_type("ColorRamp") && SpatialEditor::get_singleton()->is_visible() == true;
return p_object->is_type("ColorRamp");
}
void ColorRampEditorPlugin::make_visible(bool p_visible) {

View file

@ -30,7 +30,7 @@ public:
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
ColorRampEditorPlugin(EditorNode *p_node, bool p_2d);
ColorRampEditorPlugin(EditorNode *p_node);
~ColorRampEditorPlugin();
};

View file

@ -0,0 +1,381 @@
#include "material_editor_plugin.h"
#include "scene/main/viewport.h"
void MaterialEditor::_input_event(InputEvent p_event) {
}
void MaterialEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
//it's in propertyeditor so.. could be moved around
light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons"));
sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons"));
box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons"));
box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons"));
first_enter=false;
}
}
if (p_what==NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
}
}
void MaterialEditor::edit(Ref<Material> p_material) {
material=p_material;
if (!material.is_null()) {
sphere_mesh->surface_set_material(0,material);
box_mesh->surface_set_material(0,material);
} else {
hide();
}
}
void MaterialEditor::_button_pressed(Node* p_button) {
if (p_button==light_1_switch) {
light1->set_enabled(!light_1_switch->is_pressed());
}
if (p_button==light_2_switch) {
light2->set_enabled(!light_2_switch->is_pressed());
}
if (p_button==box_switch) {
box_instance->show();
sphere_instance->hide();
box_switch->set_pressed(true);
sphere_switch->set_pressed(false);
}
if (p_button==sphere_switch) {
box_instance->hide();
sphere_instance->show();
box_switch->set_pressed(false);
sphere_switch->set_pressed(true);
}
}
void MaterialEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&MaterialEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_button_pressed"),&MaterialEditor::_button_pressed);
}
MaterialEditor::MaterialEditor() {
viewport = memnew( Viewport );
Ref<World> world;
world.instance();
viewport->set_world(world); //use own world
add_child(viewport);
viewport->set_process_input(false);
camera = memnew( Camera );
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
camera->set_perspective(45,0.1,10);
viewport->add_child(camera);
light1 = memnew( DirectionalLight );
light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
viewport->add_child(light1);
light2 = memnew( DirectionalLight );
light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
viewport->add_child(light2);
sphere_instance = memnew( MeshInstance );
viewport->add_child(sphere_instance);
box_instance = memnew( MeshInstance );
viewport->add_child(box_instance);
Transform box_xform;
box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(-25));
box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(-25));
box_xform.basis.scale(Vector3(0.8,0.8,0.8));
box_instance->set_transform(box_xform);
{
sphere_mesh.instance();
int lats=32;
int lons=32;
float radius=1.0;
DVector<Vector3> vertices;
DVector<Vector3> normals;
DVector<Vector2> uvs;
DVector<float> tangents;
Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
for(int i = 1; i <= lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = Math_PI * (-0.5 + (double) i / lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for(int j = lons; j >= 1; j--) {
double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = 2 * Math_PI * (double) (j) / lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v[4]={
Vector3(x1 * zr0, z0, y1 *zr0),
Vector3(x1 * zr1, z1, y1 *zr1),
Vector3(x0 * zr1, z1, y0 *zr1),
Vector3(x0 * zr0, z0, y0 *zr0)
};
#define ADD_POINT(m_idx) \
normals.push_back(v[m_idx]);\
vertices.push_back(v[m_idx]*radius);\
{ Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
uv/=Math_PI;\
uv*=4.0;\
uv=uv*0.5+Vector2(0.5,0.5);\
uvs.push_back(uv);\
}\
{ Vector3 t = tt.xform(v[m_idx]);\
tangents.push_back(t.x);\
tangents.push_back(t.y);\
tangents.push_back(t.z);\
tangents.push_back(1.0);\
}
ADD_POINT(0);
ADD_POINT(1);
ADD_POINT(2);
ADD_POINT(2);
ADD_POINT(3);
ADD_POINT(0);
}
}
Array arr;
arr.resize(VS::ARRAY_MAX);
arr[VS::ARRAY_VERTEX]=vertices;
arr[VS::ARRAY_NORMAL]=normals;
arr[VS::ARRAY_TANGENT]=tangents;
arr[VS::ARRAY_TEX_UV]=uvs;
sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
sphere_instance->set_mesh(sphere_mesh);
}
{
box_mesh.instance();
DVector<Vector3> vertices;
DVector<Vector3> normals;
DVector<float> tangents;
DVector<Vector3> uvs;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
vertices.push_back( face_points[m_idx] );\
normals.push_back( normal_points[m_idx] );\
tangents.push_back( normal_points[m_idx][1] );\
tangents.push_back( normal_points[m_idx][2] );\
tangents.push_back( normal_points[m_idx][0] );\
tangents.push_back( 1.0 );\
uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
vtx_idx++;\
for (int i=0;i<6;i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8]={0,0,0,1,1,1,1,0};
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
normal_points[j]=Vector3();
normal_points[j][i%3]=(i>=3?-1:1);
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_NORMAL]= normals ;
d[VisualServer::ARRAY_TANGENT]= tangents ;
d[VisualServer::ARRAY_TEX_UV]= uvs ;
d[VisualServer::ARRAY_VERTEX]= vertices ;
DVector<int> indices;
indices.resize(vertices.size());
for(int i=0;i<vertices.size();i++)
indices.set(i,i);
d[VisualServer::ARRAY_INDEX]=indices;
box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
box_instance->set_mesh(box_mesh);
box_instance->hide();
}
set_custom_minimum_size(Size2(1,150));
HBoxContainer *hb = memnew( HBoxContainer );
add_child(hb);
hb->set_area_as_parent_rect(2);
VBoxContainer *vb_shape = memnew( VBoxContainer );
hb->add_child(vb_shape);
sphere_switch = memnew( TextureButton );
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch));
box_switch = memnew( TextureButton );
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
box_switch->connect("pressed",this,"_button_pressed",varray(box_switch));
hb->add_spacer();
VBoxContainer *vb_light = memnew( VBoxContainer );
hb->add_child(vb_light);
light_1_switch = memnew( TextureButton );
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
light_2_switch = memnew( TextureButton );
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
first_enter=true;
}
void MaterialEditorPlugin::edit(Object *p_object) {
Material * s = p_object->cast_to<Material>();
if (!s)
return;
material_editor->edit(Ref<Material>(s));
}
bool MaterialEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Material");
}
void MaterialEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
material_editor->show();
// material_editor->set_process(true);
} else {
material_editor->hide();
// material_editor->set_process(false);
}
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
editor=p_node;
material_editor = memnew( MaterialEditor );
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor);
material_editor->hide();
}
MaterialEditorPlugin::~MaterialEditorPlugin()
{
}

View file

@ -0,0 +1,71 @@
#ifndef MATERIAL_EDITOR_PLUGIN_H
#define MATERIAL_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/material.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/camera.h"
class MaterialEditor : public Control {
OBJ_TYPE(MaterialEditor, Control);
Viewport *viewport;
MeshInstance *sphere_instance;
MeshInstance *box_instance;
DirectionalLight *light1;
DirectionalLight *light2;
Camera *camera;
Ref<Mesh> sphere_mesh;
Ref<Mesh> box_mesh;
TextureButton *sphere_switch;
TextureButton *box_switch;
TextureButton *light_1_switch;
TextureButton *light_2_switch;
Ref<Material> material;
void _button_pressed(Node* p_button);
bool first_enter;
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
void edit(Ref<Material> p_material);
MaterialEditor();
};
class MaterialEditorPlugin : public EditorPlugin {
OBJ_TYPE( MaterialEditorPlugin, EditorPlugin );
MaterialEditor *material_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Material"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
MaterialEditorPlugin(EditorNode *p_node);
~MaterialEditorPlugin();
};
#endif // MATERIAL_EDITOR_PLUGIN_H

View file

@ -1,300 +1,199 @@
#include "mesh_editor_plugin.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/body_shape.h"
#include "scene/gui/box_container.h"
#include "scene/3d/navigation_mesh.h"
#include "spatial_editor_plugin.h"
void MeshEditor::_input_event(InputEvent p_event) {
void MeshInstanceEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
options->hide();
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
rot_x-=p_event.mouse_motion.relative_y*0.01;
rot_y-=p_event.mouse_motion.relative_x*0.01;
if (rot_x<-Math_PI/2)
rot_x=-Math_PI/2;
else if (rot_x>Math_PI/2) {
rot_x=Math_PI/2;
}
_update_rotation();
}
}
void MeshEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
//it's in propertyeditor so.. could be moved around
light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
first_enter=false;
}
}
if (p_what==NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
}
}
void MeshEditor::_update_rotation() {
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node=p_mesh;
Transform t;
t.basis.rotate(Vector3(0, 1, 0), rot_y);
t.basis.rotate(Vector3(1, 0, 0), rot_x);
mesh_instance->set_transform(t);
}
void MeshInstanceEditor::_menu_option(int p_option) {
void MeshEditor::edit(Ref<Mesh> p_mesh) {
mesh=p_mesh;
mesh_instance->set_mesh(mesh);
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
err_dialog->popup_centered_minsize();
hide();
} else {
rot_x=0;
rot_y=0;
_update_rotation();
}
}
void MeshEditor::_button_pressed(Node* p_button) {
if (p_button==light_1_switch) {
light1->set_enabled(!light_1_switch->is_pressed());
}
if (p_button==light_2_switch) {
light2->set_enabled(!light_2_switch->is_pressed());
}
}
void MeshEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
}
MeshEditor::MeshEditor() {
viewport = memnew( Viewport );
Ref<World> world;
world.instance();
viewport->set_world(world); //use own world
add_child(viewport);
viewport->set_process_input(false);
camera = memnew( Camera );
camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
camera->set_perspective(45,0.1,10);
viewport->add_child(camera);
light1 = memnew( DirectionalLight );
light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
viewport->add_child(light1);
light2 = memnew( DirectionalLight );
light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
viewport->add_child(light2);
mesh_instance = memnew( MeshInstance );
viewport->add_child(mesh_instance);
set_custom_minimum_size(Size2(1,150));
HBoxContainer *hb = memnew( HBoxContainer );
add_child(hb);
hb->set_area_as_parent_rect(2);
hb->add_spacer();
VBoxContainer *vb_light = memnew( VBoxContainer );
hb->add_child(vb_light);
light_1_switch = memnew( TextureButton );
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
light_2_switch = memnew( TextureButton );
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
first_enter=true;
rot_x=0;
rot_y=0;
}
void MeshEditorPlugin::edit(Object *p_object) {
Mesh * s = p_object->cast_to<Mesh>();
if (!s)
return;
}
switch(p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
return;
}
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
if (!instance)
continue;
Ref<Mesh> m = instance->get_mesh();
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
if (shape.is_null())
continue;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
ur->add_do_method(instance,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(instance,"remove_child",body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node==get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
if (trimesh_shape)
ur->create_action(TTR("Create Trimesh Shape"));
else
ur->create_action(TTR("Create Convex Shape"));
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
nmi->set_navigation_mesh(nmesh);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node,"add_child",nmi);
ur->add_do_method(nmi,"set_owner",owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node,"remove_child",nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
}
mesh_editor->edit(Ref<Mesh>(s));
}
void MeshInstanceEditor::_create_outline_mesh() {
bool MeshEditorPlugin::handles(Object *p_object) const {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->popup_centered_minsize();
return;
}
MeshInstance *mi = memnew( MeshInstance );
mi->set_mesh(mesho);
Node *owner=node->get_owner();
if (get_tree()->get_edited_scene_root()==node) {
owner=node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node,"add_child",mi);
ur->add_do_method(mi,"set_owner",owner);
ur->add_do_reference(mi);
ur->add_undo_method(node,"remove_child",mi);
ur->commit_action();
return p_object->is_type("Mesh");
}
void MeshInstanceEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew( MenuButton );
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("Mesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->connect("item_pressed", this,"_menu_option");
outline_dialog = memnew( ConfirmationDialog );
outline_dialog->set_title(TTR("Create Outline Mesh"));
outline_dialog->get_ok()->set_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
outline_dialog->add_child(outline_dialog_vbc);
outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew( SpinBox );
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_val(0.05);
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed",this,"_create_outline_mesh");
err_dialog = memnew( AcceptDialog );
add_child(err_dialog);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
void MeshEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
mesh_editor->show();
// mesh_editor->set_process(true);
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
mesh_editor->hide();
// mesh_editor->set_process(false);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
editor=p_node;
mesh_editor = memnew( MeshInstanceEditor );
editor->get_viewport()->add_child(mesh_editor);
mesh_editor = memnew( MeshEditor );
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
mesh_editor->hide();
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
MeshEditorPlugin::~MeshEditorPlugin()
{
}

View file

@ -1,68 +1,66 @@
#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/material.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/spin_box.h"
#include "scene/3d/camera.h"
class MeshEditor : public Control {
OBJ_TYPE(MeshEditor, Control);
class MeshInstanceEditor : public Node {
OBJ_TYPE(MeshInstanceEditor, Node );
float rot_x;
float rot_y;
Viewport *viewport;
MeshInstance *mesh_instance;
DirectionalLight *light1;
DirectionalLight *light2;
Camera *camera;
Ref<Mesh> mesh;
enum Menu {
TextureButton *light_1_switch;
TextureButton *light_2_switch;
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
};
MeshInstance *node;
MenuButton *options;
ConfirmationDialog *outline_dialog;
SpinBox *outline_size;
AcceptDialog *err_dialog;
void _menu_option(int p_option);
void _create_outline_mesh();
friend class MeshInstanceEditorPlugin;
void _button_pressed(Node* p_button);
bool first_enter;
void _update_rotation();
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
void edit(MeshInstance *p_mesh);
MeshInstanceEditor();
void edit(Ref<Mesh> p_mesh);
MeshEditor();
};
class MeshInstanceEditorPlugin : public EditorPlugin {
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
class MeshEditorPlugin : public EditorPlugin {
MeshInstanceEditor *mesh_editor;
OBJ_TYPE( MeshEditorPlugin, EditorPlugin );
MeshEditor *mesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "MeshInstance"; }
virtual String get_name() const { return "Mesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
MeshInstanceEditorPlugin(EditorNode *p_node);
~MeshInstanceEditorPlugin();
MeshEditorPlugin(EditorNode *p_node);
~MeshEditorPlugin();
};

View file

@ -0,0 +1,300 @@
#include "mesh_instance_editor_plugin.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/body_shape.h"
#include "scene/gui/box_container.h"
#include "scene/3d/navigation_mesh.h"
#include "spatial_editor_plugin.h"
void MeshInstanceEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
options->hide();
}
}
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node=p_mesh;
}
void MeshInstanceEditor::_menu_option(int p_option) {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
err_dialog->popup_centered_minsize();
return;
}
switch(p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->add_do_method(node,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(node,"remove_child",body);
ur->commit_action();
return;
}
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
if (!instance)
continue;
Ref<Mesh> m = instance->get_mesh();
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
if (shape.is_null())
continue;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
StaticBody *body = memnew( StaticBody );
body->add_child(cshape);
Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
ur->add_do_method(instance,"add_child",body);
ur->add_do_method(body,"set_owner",owner);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(body);
ur->add_undo_method(instance,"remove_child",body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node==get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew( CollisionShape );
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
if (trimesh_shape)
ur->create_action(TTR("Create Trimesh Shape"));
else
ur->create_action(TTR("Create Convex Shape"));
ur->add_do_method(node->get_parent(),"add_child",cshape);
ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
ur->add_do_method(cshape,"set_owner",owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(),"remove_child",cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
nmi->set_navigation_mesh(nmesh);
Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node,"add_child",nmi);
ur->add_do_method(nmi,"set_owner",owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node,"remove_child",nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
}
}
void MeshInstanceEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->popup_centered_minsize();
return;
}
MeshInstance *mi = memnew( MeshInstance );
mi->set_mesh(mesho);
Node *owner=node->get_owner();
if (get_tree()->get_edited_scene_root()==node) {
owner=node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node,"add_child",mi);
ur->add_do_method(mi,"set_owner",owner);
ur->add_do_reference(mi);
ur->add_undo_method(node,"remove_child",mi);
ur->commit_action();
}
void MeshInstanceEditor::_bind_methods() {
ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew( MenuButton );
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text("Mesh");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->connect("item_pressed", this,"_menu_option");
outline_dialog = memnew( ConfirmationDialog );
outline_dialog->set_title(TTR("Create Outline Mesh"));
outline_dialog->get_ok()->set_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
outline_dialog->add_child(outline_dialog_vbc);
outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew( SpinBox );
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_val(0.05);
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed",this,"_create_outline_mesh");
err_dialog = memnew( AcceptDialog );
add_child(err_dialog);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
editor=p_node;
mesh_editor = memnew( MeshInstanceEditor );
editor->get_viewport()->add_child(mesh_editor);
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
{
}

View file

@ -0,0 +1,69 @@
#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
#define MESH_INSTANCE_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/spin_box.h"
class MeshInstanceEditor : public Node {
OBJ_TYPE(MeshInstanceEditor, Node );
enum Menu {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
};
MeshInstance *node;
MenuButton *options;
ConfirmationDialog *outline_dialog;
SpinBox *outline_size;
AcceptDialog *err_dialog;
void _menu_option(int p_option);
void _create_outline_mesh();
friend class MeshInstanceEditorPlugin;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(MeshInstance *p_mesh);
MeshInstanceEditor();
};
class MeshInstanceEditorPlugin : public EditorPlugin {
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
MeshInstanceEditor *mesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "MeshInstance"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
MeshInstanceEditorPlugin(EditorNode *p_node);
~MeshInstanceEditorPlugin();
};
#endif // MESH_EDITOR_PLUGIN_H

View file

@ -328,7 +328,7 @@ void SampleEditor::_update_sample() {
return; //bye or unsupported
generate_preview_texture(sample,peakdisplay);
info_label->set_text(TTR("Length:")+" "+vformat(TTR("%d frames"), sample->get_length())+" ("+String::num(sample->get_length()/(float)sample->get_mix_rate(),2)+" s), "+(sample->get_format()==Sample::FORMAT_PCM16?TTR("16 Bits"):TTR("8 Bits"))+", "+(sample->is_stereo()?TTR("Stereo"):TTR("Mono"))+".");
info_label->set_text(TTR("Length:")+" "+String::num(sample->get_length()/(float)sample->get_mix_rate(),2)+"s");
library->add_sample("default",sample);
}
@ -404,6 +404,8 @@ SampleEditor::SampleEditor() {
play->connect("pressed", this,"_play_pressed");
stop->connect("pressed", this,"_stop_pressed");
set_custom_minimum_size(Size2(1,150));
}
@ -438,10 +440,7 @@ SampleEditorPlugin::SampleEditorPlugin(EditorNode *p_node) {
editor=p_node;
sample_editor = memnew( SampleEditor );
editor->get_viewport()->add_child(sample_editor);
sample_editor->set_area_as_parent_rect();
sample_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
sample_editor->set_margin( MARGIN_TOP, 120 );
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,sample_editor);
sample_editor->hide();

View file

@ -0,0 +1,141 @@
#include "texture_editor_plugin.h"
#include "io/resource_loader.h"
#include "globals.h"
#include "tools/editor/editor_settings.h"
void TextureEditor::_input_event(InputEvent p_event) {
}
void TextureEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_FIXED_PROCESS) {
}
if (p_what==NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
}
if (p_what==NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
int tex_width = texture->get_width() * size.height / texture ->get_height();
int tex_height = size.height;
if (tex_width>size.width) {
tex_width=size.width;
tex_height=texture->get_height() * tex_width / texture->get_width();
}
int ofs_x = (size.width - tex_width)/2;
int ofs_y = (size.height - tex_height)/2;
draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height));
Ref<Font> font = get_font("font","Label");
String format;
if (texture->cast_to<ImageTexture>()) {
format = Image::get_format_name(texture->cast_to<ImageTexture>()->get_format());
} else {
format=texture->get_type();
}
String text = itos(texture->get_width())+"x"+itos(texture->get_height())+" "+format;
Size2 rect = font->get_string_size(text);
Vector2 draw_from = size-rect+Size2(-2,font->get_ascent()-2);
if (draw_from.x<0)
draw_from.x=0;
draw_string(font,draw_from+Vector2(2,2),text,Color(0,0,0,0.5),size.width);
draw_string(font,draw_from-Vector2(2,2),text,Color(0,0,0,0.5),size.width);
draw_string(font,draw_from,text,Color(1,1,1,1),size.width);
}
}
void TextureEditor::edit(Ref<Texture> p_texture) {
texture=p_texture;
if (!texture.is_null())
update();
else {
hide();
}
}
void TextureEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&TextureEditor::_input_event);
}
TextureEditor::TextureEditor() {
set_custom_minimum_size(Size2(1,150));
}
void TextureEditorPlugin::edit(Object *p_object) {
Texture * s = p_object->cast_to<Texture>();
if (!s)
return;
texture_editor->edit(Ref<Texture>(s));
}
bool TextureEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Texture");
}
void TextureEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_editor->show();
// texture_editor->set_process(true);
} else {
texture_editor->hide();
// texture_editor->set_process(false);
}
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
editor=p_node;
texture_editor = memnew( TextureEditor );
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,texture_editor);
texture_editor->hide();
}
TextureEditorPlugin::~TextureEditorPlugin()
{
}

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@ -0,0 +1,49 @@
#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/resources/texture.h"
class TextureEditor : public Control {
OBJ_TYPE(TextureEditor, Control);
Ref<Texture> texture;
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
void edit(Ref<Texture> p_texture);
TextureEditor();
};
class TextureEditorPlugin : public EditorPlugin {
OBJ_TYPE( TextureEditorPlugin, EditorPlugin );
TextureEditor *texture_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Texture"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
TextureEditorPlugin(EditorNode *p_node);
~TextureEditorPlugin();
};
#endif // TEXTURE_EDITOR_PLUGIN_H

View file

@ -944,6 +944,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
}
last_error_count=error_count;
}
if (connection.is_null()) {
if (server->is_connection_available()) {