Fix possible bug with AudioStreamPlayer2D audio position

(cherry picked from commit 0c78a58b64)
This commit is contained in:
Marcelo Fernandez 2018-07-10 22:57:50 -03:00 committed by Hein-Pieter van Braam
parent b64850e732
commit d3a482ab65

View file

@ -287,6 +287,11 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
void AudioStreamPlayer2D::play(float p_from_pos) {
if (!is_playing()) {
// Reset the prev_output_count if the stream is stopped
prev_output_count = 0;
}
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;