C#: Fix Transform2D.AffineInverse()

This commit is contained in:
Ignacio Etcheverry 2019-07-27 02:15:29 +02:00
parent e4ec59b6ae
commit d54df7b904

View file

@ -98,6 +98,8 @@ namespace Godot
return x[columnIndex];
case 1:
return y[columnIndex];
case 2:
return origin[columnIndex];
default:
throw new IndexOutOfRangeException();
}
@ -112,6 +114,9 @@ namespace Godot
case 1:
y[columnIndex] = value;
return;
case 2:
origin[columnIndex] = value;
return;
default:
throw new IndexOutOfRangeException();
}
@ -136,7 +141,7 @@ namespace Godot
inv[0] *= new Vector2(detInv, -detInv);
inv[1] *= new Vector2(-detInv, detInv);
inv[2] = BasisXform(-inv[2]);
inv[2] = inv.BasisXform(-inv[2]);
return inv;
}