C#: Fix completion request with case insensitive resource path

Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
This commit is contained in:
Ignacio Etcheverry 2020-06-23 18:11:57 +02:00
parent 7756351f47
commit d569b447ff
3 changed files with 57 additions and 2 deletions

View file

@ -25,8 +25,9 @@ namespace GodotTools.Core
bool rooted = path.IsAbsolutePath();
path = path.Replace('\\', '/');
path = path[path.Length - 1] == '/' ? path.Substring(0, path.Length - 1) : path;
string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();

View file

@ -12,6 +12,7 @@ using GodotTools.IdeMessaging;
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
using GodotTools.Internals;
using GodotTools.Utils;
using Newtonsoft.Json;
using Directory = System.IO.Directory;
using File = System.IO.File;
@ -362,8 +363,13 @@ namespace GodotTools.Ides
private static async Task<Response> HandleCodeCompletionRequest(CodeCompletionRequest request)
{
// This is needed if the "resource path" part of the path is case insensitive.
// However, it doesn't fix resource loading if the rest of the path is also case insensitive.
string scriptFileLocalized = FsPathUtils.LocalizePathWithCaseChecked(request.ScriptFile);
var response = new CodeCompletionResponse {Kind = request.Kind, ScriptFile = request.ScriptFile};
response.Suggestions = await Task.Run(() => Internal.CodeCompletionRequest(response.Kind, response.ScriptFile));
response.Suggestions = await Task.Run(() =>
Internal.CodeCompletionRequest(response.Kind, scriptFileLocalized ?? request.ScriptFile));
return response;
}
}

View file

@ -0,0 +1,48 @@
using System;
using System.IO;
using Godot;
using GodotTools.Core;
using JetBrains.Annotations;
namespace GodotTools.Utils
{
public static class FsPathUtils
{
private static readonly string ResourcePath = ProjectSettings.GlobalizePath("res://");
private static bool PathStartsWithAlreadyNorm(this string childPath, string parentPath)
{
// This won't work for Linux/macOS case insensitive file systems, but it's enough for our current problems
bool caseSensitive = !OS.IsWindows;
string parentPathNorm = parentPath.NormalizePath() + Path.DirectorySeparatorChar;
string childPathNorm = childPath.NormalizePath() + Path.DirectorySeparatorChar;
return childPathNorm.StartsWith(parentPathNorm,
caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
}
public static bool PathStartsWith(this string childPath, string parentPath)
{
string childPathNorm = childPath.NormalizePath() + Path.DirectorySeparatorChar;
string parentPathNorm = parentPath.NormalizePath() + Path.DirectorySeparatorChar;
return childPathNorm.PathStartsWithAlreadyNorm(parentPathNorm);
}
[CanBeNull]
public static string LocalizePathWithCaseChecked(string path)
{
string pathNorm = path.NormalizePath() + Path.DirectorySeparatorChar;
string resourcePathNorm = ResourcePath.NormalizePath() + Path.DirectorySeparatorChar;
if (!pathNorm.PathStartsWithAlreadyNorm(resourcePathNorm))
return null;
string result = "res://" + pathNorm.Substring(resourcePathNorm.Length);
// Remove the last separator we added
return result.Substring(0, result.Length - 1);
}
}
}