Merge pull request #30588 from Demiu/patch-1

Fix 3D move_and_slide with stop_on_slope
This commit is contained in:
Rémi Verschelde 2019-11-07 15:11:53 +01:00 committed by GitHub
commit d596e169dc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -1201,7 +1201,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
if (p_stop_on_slope) {
if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform gt = get_global_transform();
gt.origin -= collision.travel;
gt.origin -= collision.travel.slide(p_floor_direction);
set_global_transform(gt);
return Vector3();
}
@ -1265,7 +1265,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
col.travel = col.travel.project(p_floor_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.