Prevents a Null Reference in deleting Animations.
A null Animation would cause a crash by accessing restricted memory. Solved by checking if the animation track is null before using the animation. Fixes: #26829
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@ -3424,6 +3424,10 @@ void AnimationTrackEditor::_animation_update() {
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bool same = true;
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bool same = true;
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if (animation.is_null()) {
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return;
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}
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if (track_edits.size() == animation->get_track_count()) {
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if (track_edits.size() == animation->get_track_count()) {
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//check tracks are the same
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//check tracks are the same
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