Bugfix: Godot engine crashes due to _clear function

This commit is contained in:
Xavier Sellier 2018-02-15 13:38:01 -05:00
parent 8befa3dd2f
commit d7c349fea4

View file

@ -3204,24 +3204,27 @@ String TextEdit::get_line(int line) const {
void TextEdit::_clear() {
if (undo_enabled) {
_clear_redo();
String undo_text = get_text();
/* UNDO!! */
TextOperation op;
op.type = TextOperation::TYPE_CLEAR;
op.from_line = 0;
op.from_column = 0;
op.to_line = MAX(0, get_line_count() - 1);
op.to_column = get_line(op.to_line).length();
op.text = undo_text;
op.version = ++version;
op.chain_forward = false;
op.chain_backward = false;
if (undo_text.length() > 0) {
_clear_redo();
op.prev_version = get_version();
_push_current_op();
current_op = op;
/* UNDO!! */
TextOperation op;
op.type = TextOperation::TYPE_CLEAR;
op.from_line = 0;
op.from_column = 0;
op.to_line = MAX(0, get_line_count() - 1);
op.to_column = get_line(op.to_line).length();
op.text = undo_text;
op.version = ++version;
op.chain_forward = false;
op.chain_backward = false;
op.prev_version = get_version();
_push_current_op();
current_op = op;
}
} else {
clear_undo_history();
}