[GDNative] removed anchors

This commit is contained in:
Karroffel 2017-11-02 19:01:30 +01:00
parent ffc2669298
commit d82942e1c5
24 changed files with 25 additions and 126 deletions

View file

@ -87,12 +87,6 @@ GDNative::GDNative() {
GDNative::~GDNative() {
}
extern "C" void _api_anchor();
void GDNative::_compile_dummy_for_api() {
_api_anchor();
}
void GDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
@ -224,8 +218,6 @@ bool GDNative::terminate() {
godot_gdnative_terminate_fn library_terminate_pointer;
library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
// TODO(karroffel): remove this? Should be part of NativeScript, not
// GDNative IMO
godot_gdnative_terminate_options options;
options.in_editor = Engine::get_singleton()->is_editor_hint();
@ -412,10 +404,6 @@ RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_or
lib->current_dependencies = dependency_paths;
lib->current_library_statically_linked = is_statically_linked;
print_line(String("lib path: ") + entry_lib_path);
print_line(String("dependencies: ") + Variant(dependency_paths));
print_line(String("static: ") + (is_statically_linked ? "true" : "false"));
return lib;
}
@ -424,7 +412,7 @@ void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_ex
}
bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
return p_type == "Resource" || p_type == "GDNativeLibrary";
return p_type == "GDNativeLibrary";
}
String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {

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@ -131,8 +131,6 @@ class GDNative : public Reference {
bool initialized;
void _compile_dummy_for_api();
public:
GDNative();
~GDNative();

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@ -41,9 +41,6 @@
extern "C" {
#endif
void _array_api_anchor() {
}
void GDAPI godot_array_new(godot_array *r_dest) {
Array *dest = (Array *)r_dest;
memnew_placement(dest, Array);

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@ -36,8 +36,6 @@
extern "C" {
#endif
void _basis_api_anchor() {}
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
const Vector3 *y_axis = (const Vector3 *)p_y_axis;

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@ -36,8 +36,6 @@
extern "C" {
#endif
void _color_api_anchor() {}
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
Color *dest = (Color *)r_dest;

View file

@ -38,8 +38,6 @@
extern "C" {
#endif
void _dictionary_api_anchor() {}
void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
Dictionary *dest = (Dictionary *)r_dest;
memnew_placement(dest, Dictionary);

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@ -40,47 +40,6 @@
extern "C" {
#endif
extern "C" void _string_api_anchor();
extern "C" void _string_name_api_anchor();
extern "C" void _vector2_api_anchor();
extern "C" void _rect2_api_anchor();
extern "C" void _vector3_api_anchor();
extern "C" void _transform2d_api_anchor();
extern "C" void _plane_api_anchor();
extern "C" void _quat_api_anchor();
extern "C" void _basis_api_anchor();
extern "C" void _rect3_api_anchor();
extern "C" void _transform_api_anchor();
extern "C" void _color_api_anchor();
extern "C" void _node_path_api_anchor();
extern "C" void _rid_api_anchor();
extern "C" void _dictionary_api_anchor();
extern "C" void _array_api_anchor();
extern "C" void _pool_arrays_api_anchor();
extern "C" void _variant_api_anchor();
void _api_anchor() {
_string_api_anchor();
_string_name_api_anchor();
_vector2_api_anchor();
_rect2_api_anchor();
_vector3_api_anchor();
_transform2d_api_anchor();
_plane_api_anchor();
_quat_api_anchor();
_rect3_api_anchor();
_basis_api_anchor();
_transform_api_anchor();
_color_api_anchor();
_node_path_api_anchor();
_rid_api_anchor();
_dictionary_api_anchor();
_array_api_anchor();
_pool_arrays_api_anchor();
_variant_api_anchor();
}
void GDAPI godot_object_destroy(godot_object *p_o) {
memdelete((Object *)p_o);
}
@ -133,14 +92,6 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god
return ret;
}
// @Todo
/*
void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
{
}
*/
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
if (class_info)

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@ -36,8 +36,6 @@
extern "C" {
#endif
void _node_path_api_anchor() {}
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
NodePath *dest = (NodePath *)r_dest;
const String *from = (const String *)p_from;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _plane_api_anchor() {}
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
Plane *dest = (Plane *)r_dest;

View file

@ -41,9 +41,6 @@
extern "C" {
#endif
void _pool_arrays_api_anchor() {
}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// byte

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@ -36,8 +36,6 @@
extern "C" {
#endif
void _quat_api_anchor() {}
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
Quat *dest = (Quat *)r_dest;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _rect2_api_anchor() {}
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
const Vector2 *position = (const Vector2 *)p_pos;
const Vector2 *size = (const Vector2 *)p_size;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _rect3_api_anchor() {}
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
const Vector3 *pos = (const Vector3 *)p_pos;
const Vector3 *size = (const Vector3 *)p_size;

View file

@ -37,8 +37,6 @@
extern "C" {
#endif
void _rid_api_anchor() {}
void GDAPI godot_rid_new(godot_rid *r_dest) {
RID *dest = (RID *)r_dest;
memnew_placement(dest, RID);

View file

@ -39,9 +39,6 @@
extern "C" {
#endif
void _string_api_anchor() {
}
void GDAPI godot_string_new(godot_string *r_dest) {
String *dest = (String *)r_dest;
memnew_placement(dest, String);

View file

@ -38,9 +38,6 @@
extern "C" {
#endif
void _string_name_api_anchor() {
}
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
StringName *dest = (StringName *)r_dest;
const String *name = (const String *)p_name;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _transform_api_anchor() {}
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
const Vector3 *y_axis = (const Vector3 *)p_y_axis;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _transform2d_api_anchor() {}
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
const Vector2 *pos = (const Vector2 *)p_pos;
Transform2D *dest = (Transform2D *)r_dest;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _variant_api_anchor() {}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// Constructors

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _vector2_api_anchor() {}
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
Vector2 *dest = (Vector2 *)r_dest;

View file

@ -36,8 +36,6 @@
extern "C" {
#endif
void _vector3_api_anchor() {}
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
Vector3 *dest = (Vector3 *)r_dest;

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@ -53,7 +53,7 @@ extern "C" {
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
#ifdef _WIN32
#define GDN_EXPORT __declspec(dllexport)
#define GDN_EXPORT
#else
#define GDN_EXPORT
#endif

View file

@ -40,6 +40,8 @@
#include "scene/main/scene_tree.h"
#include "scene/resources/scene_format_text.h"
#include <stdlib.h>
#ifndef NO_THREADS
#include "os/thread.h"
#endif
@ -52,7 +54,11 @@
#include "editor/editor_node.h"
#endif
////// Script stuff
//
//
// Script stuff
//
//
void NativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
@ -414,7 +420,6 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
}
}
// TODO(karroffel): implement this
NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
@ -424,7 +429,6 @@ NativeScript::NativeScript() {
#endif
}
// TODO(karroffel): implement this
NativeScript::~NativeScript() {
NSL->unregister_script(this);
@ -433,7 +437,11 @@ NativeScript::~NativeScript() {
#endif
}
////// ScriptInstance stuff
//
//
// ScriptInstance stuff
//
//
#define GET_SCRIPT_DESC() script->get_script_desc()
@ -691,7 +699,6 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
return RPC_MODE_DISABLED;
}
// TODO(karroffel): implement this
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@ -774,15 +781,14 @@ NativeScriptInstance::~NativeScriptInstance() {
}
}
////// ScriptingLanguage stuff
//
//
// ScriptingLanguage stuff
//
//
NativeScriptLanguage *NativeScriptLanguage::singleton;
extern "C" void _native_script_hook();
void NativeScriptLanguage::_hacky_api_anchor() {
_native_script_hook();
}
void NativeScriptLanguage::_unload_stuff() {
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
@ -819,9 +825,7 @@ NativeScriptLanguage::NativeScriptLanguage() {
#endif
}
// TODO(karroffel): implement this
NativeScriptLanguage::~NativeScriptLanguage() {
// _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
@ -847,7 +851,6 @@ void _add_reload_node() {
#endif
}
// TODO(karroffel): implement this
void NativeScriptLanguage::init() {
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
@ -860,6 +863,7 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
exit(0);
}
#endif
@ -886,11 +890,9 @@ void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
// TODO(karroffel): implement this
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
NativeScript *s = memnew(NativeScript);
s->set_class_name(p_class_name);
// TODO(karroffel): use p_base_class_name
return Ref<NativeScript>(s);
}
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
@ -998,7 +1000,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
gdn.instance();
gdn->set_library(lib);
// TODO(karroffel): check the return value?
// TODO check the return value?
gdn->initialize();
library_gdnatives.insert(lib_path, gdn);

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@ -229,15 +229,15 @@ public:
Map<String, Set<NativeScript *> > library_script_users;
const StringName _init_call_type = "nativescript_init";
const StringName _init_call_name = "godot_nativescript_init";
const StringName _init_call_name = "nativescript_init";
const StringName _noarg_call_type = "nativescript_no_arg";
const StringName _frame_call_name = "godot_nativescript_frame";
const StringName _frame_call_name = "nativescript_frame";
#ifndef NO_THREADS
const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
const StringName _thread_enter_call_name = "nativescript_thread_enter";
const StringName _thread_exit_call_name = "nativescript_thread_exit";
#endif
NativeScriptLanguage();