Merge pull request #42990 from lawnjelly/legacy_poly_fix

Reverting changes to legacy polys and generic prims
This commit is contained in:
Rémi Verschelde 2020-10-22 16:23:52 +02:00 committed by GitHub
commit db422017a3
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 16 additions and 48 deletions

View file

@ -446,21 +446,8 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
// precalculate the buffer size ahead of time instead of making multiple glBufferSubData calls
uint32_t total_buffer_size = sizeof(Vector2) * p_vertex_count;
if (!p_singlecolor && p_colors) {
total_buffer_size += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
total_buffer_size += sizeof(Vector2) * p_vertex_count;
}
if (p_weights && p_bones) {
total_buffer_size += sizeof(float) * 4 * p_vertex_count; // weights
total_buffer_size += sizeof(int) * 4 * p_vertex_count; // bones
}
uint32_t buffer_ofs = 0;
storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, total_buffer_size, p_vertices);
storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
@ -474,12 +461,14 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
glDisableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} else {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
@ -488,10 +477,12 @@ void RasterizerCanvasBaseGLES2::_draw_polygon(const int *p_indices, int p_index_
}
if (p_weights && p_bones) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(float) * 4 * p_vertex_count;
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
glEnableVertexAttribArray(VS::ARRAY_BONES);
glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(int) * 4 * p_vertex_count;
@ -525,17 +516,8 @@ void RasterizerCanvasBaseGLES2::_draw_generic(GLuint p_primitive, int p_vertex_c
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
// precalculate the buffer size ahead of time instead of making multiple glBufferSubData calls
uint32_t total_buffer_size = sizeof(Vector2) * p_vertex_count;
if (!p_singlecolor && p_colors) {
total_buffer_size += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
total_buffer_size += sizeof(Vector2) * p_vertex_count;
}
uint32_t buffer_ofs = 0;
storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, total_buffer_size, p_vertices);
storage->buffer_orphan_and_upload(data.polygon_buffer_size, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
@ -549,12 +531,14 @@ void RasterizerCanvasBaseGLES2::_draw_generic(GLuint p_primitive, int p_vertex_c
glDisableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} else {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
} else {

View file

@ -348,21 +348,8 @@ void RasterizerCanvasBaseGLES3::_draw_polygon(const int *p_indices, int p_index_
glBindVertexArray(data.polygon_buffer_pointer_array);
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
// precalculate the buffer size ahead of time instead of making multiple glBufferSubData calls
uint32_t total_buffer_size = sizeof(Vector2) * p_vertex_count;
if (!p_singlecolor && p_colors) {
total_buffer_size += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
total_buffer_size += sizeof(Vector2) * p_vertex_count;
}
if (p_weights && p_bones) {
total_buffer_size += sizeof(int) * 4 * p_vertex_count; // bones
total_buffer_size += sizeof(float) * 4 * p_vertex_count; // weights
}
uint32_t buffer_ofs = 0;
storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, total_buffer_size, p_vertices);
storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
@ -381,6 +368,7 @@ void RasterizerCanvasBaseGLES3::_draw_polygon(const int *p_indices, int p_index_
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} else {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
@ -392,6 +380,7 @@ void RasterizerCanvasBaseGLES3::_draw_polygon(const int *p_indices, int p_index_
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
@ -406,11 +395,13 @@ void RasterizerCanvasBaseGLES3::_draw_polygon(const int *p_indices, int p_index_
if (p_bones && p_weights) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
glEnableVertexAttribArray(VS::ARRAY_BONES);
//glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, false, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(int) * 4 * p_vertex_count;
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(float) * 4 * p_vertex_count;
@ -448,18 +439,9 @@ void RasterizerCanvasBaseGLES3::_draw_generic(GLuint p_primitive, int p_vertex_c
glBindVertexArray(data.polygon_buffer_pointer_array);
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
// precalculate the buffer size ahead of time instead of making multiple glBufferSubData calls
uint32_t total_buffer_size = sizeof(Vector2) * p_vertex_count;
if (!p_singlecolor && p_colors) {
total_buffer_size += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
total_buffer_size += sizeof(Vector2) * p_vertex_count;
}
//vertex
uint32_t buffer_ofs = 0;
storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, total_buffer_size, p_vertices);
storage->buffer_orphan_and_upload(data.polygon_buffer_size, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
@ -475,6 +457,7 @@ void RasterizerCanvasBaseGLES3::_draw_generic(GLuint p_primitive, int p_vertex_c
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} else {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
@ -482,6 +465,7 @@ void RasterizerCanvasBaseGLES3::_draw_generic(GLuint p_primitive, int p_vertex_c
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;