Merge pull request #11117 from cbscribe/kcc_timer_doc

Update Timer class ref.
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Poommetee Ketson 2017-09-12 13:10:44 +07:00 committed by GitHub
commit db4b81d96f

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@ -53226,10 +53226,10 @@
</class> </class>
<class name="Timer" inherits="Node" category="Core"> <class name="Timer" inherits="Node" category="Core">
<brief_description> <brief_description>
A simple Timer node. A countdown timer.
</brief_description> </brief_description>
<description> <description>
Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop. Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
</description> </description>
<methods> <methods>
<method name="get_time_left" qualifiers="const"> <method name="get_time_left" qualifiers="const">
@ -53329,40 +53329,44 @@
<return type="void"> <return type="void">
</return> </return>
<description> <description>
Start the timer. Start the Timer.
</description> </description>
</method> </method>
<method name="stop"> <method name="stop">
<return type="void"> <return type="void">
</return> </return>
<description> <description>
Stop (cancel) the timer. Stop (cancel) the Timer.
</description> </description>
</method> </method>
</methods> </methods>
<members> <members>
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" brief=""> <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" brief="">
If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
</member> </member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" brief=""> <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" brief="">
If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
</member> </member>
<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" brief="" enum="Timer.TimerProcessMode"> <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" brief="" enum="Timer.TimerProcessMode">
Processing mode. Uses TIMER_PROCESS_* constants as value.
</member> </member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" brief=""> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" brief="">
Wait time in seconds.
</member> </member>
</members> </members>
<signals> <signals>
<signal name="timeout"> <signal name="timeout">
<description> <description>
Emitted when the time runs out. Emitted when the Timer reaches 0.
</description> </description>
</signal> </signal>
</signals> </signals>
<constants> <constants>
<constant name="TIMER_PROCESS_FIXED" value="0"> <constant name="TIMER_PROCESS_FIXED" value="0">
Update the timer at fixed intervals (framerate processing). Update the Timer at fixed intervals (framerate processing).
</constant> </constant>
<constant name="TIMER_PROCESS_IDLE" value="1"> <constant name="TIMER_PROCESS_IDLE" value="1">
Update the timer during the idle time at each frame. Update the Timer during the idle time at each frame.
</constant> </constant>
</constants> </constants>
</class> </class>