Merge pull request #28873 from YeldhamDev/undo_scriptbutton_update

Properly update script button when undoing a script addition
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Rémi Verschelde 2019-05-15 09:50:38 +02:00 committed by GitHub
commit dc7a40f005
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@ -1602,6 +1602,8 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
Ref<Script> existing = E->get()->get_script();
editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
}
editor_data->get_undo_redo().commit_action();