Fix style issues and signature mismatch

This commit is contained in:
Rémi Verschelde 2018-11-28 10:21:07 +01:00
parent 0307f2885c
commit dd06f6ee70
6 changed files with 21 additions and 25 deletions

View file

@ -84,8 +84,6 @@ uniform highp mat4 world_transform;
uniform highp float time;
#ifdef RENDER_DEPTH
uniform float light_bias;
uniform float light_normal_bias;

View file

@ -1590,8 +1590,8 @@ void main() {
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
vec3 binormal = normalize(binormal_interp);// * side;
vec3 tangent = normalize(tangent_interp);// * side;
vec3 binormal = normalize(binormal_interp);
vec3 tangent = normalize(tangent_interp);
#else
vec3 binormal = vec3(0.0);
vec3 tangent = vec3(0.0);

View file

@ -1,8 +1,8 @@
#include "editor_folding.h"
#include "core/os/file_access.h"
#include "editor_settings.h"
#include "editor_inspector.h"
#include "editor_settings.h"
PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
@ -172,7 +172,6 @@ bool EditorFolding::has_folding_data(const String &p_path) {
return FileAccess::exists(file);
}
void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
List<PropertyInfo> plist;
@ -199,7 +198,6 @@ void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
//can unfold
if (E->get().usage & PROPERTY_USAGE_EDITOR) {
if (group != "") { //group
if (group_base == String() || E->get().name.begins_with(group_base)) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);

View file

@ -585,9 +585,9 @@ float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
void Environment::set_glow_hdr_luminance_cap(float p_threshold) {
void Environment::set_glow_hdr_luminance_cap(float p_amount) {
glow_hdr_luminance_cap = p_threshold;
glow_hdr_luminance_cap = p_amount;
VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}