Merge pull request #2847 from akien-mga/pr-sync-doc
Sync doc template with code
This commit is contained in:
commit
dd09f13f68
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@ -3197,6 +3197,24 @@
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<description>
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</description>
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</method>
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<method name="set_animation_process_mode">
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<argument index="0" name="mode" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_animation_process_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="advance">
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="reset">
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<description>
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</description>
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@ -5477,7 +5495,7 @@
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</constant>
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</constants>
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</class>
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<class name="ButtonGroup" inherits="Control" category="Core">
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<class name="ButtonGroup" inherits="BoxContainer" category="Core">
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<brief_description>
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Group of Buttons.
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</brief_description>
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@ -5523,6 +5541,10 @@
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</methods>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="panel" type="StyleBox">
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</theme_item>
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</theme_items>
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</class>
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<class name="Camera" inherits="Spatial" category="Core">
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<brief_description>
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@ -7165,7 +7187,7 @@
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</description>
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</method>
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<method name="set_build_mode">
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<argument index="0" name="build_mode" type="int">
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<argument index="0" name="arg0" type="int">
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</argument>
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<description>
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Set whether the polygon is to be a [ConvexPolygon2D] ([code]build_mode[/code]=0), or a [ConcavePolygon2D] ([code]build_mode[/code]=1).
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@ -7179,7 +7201,7 @@
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</description>
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</method>
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<method name="set_trigger">
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<argument index="0" name="enable" type="bool">
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<argument index="0" name="arg0" type="bool">
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</argument>
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<description>
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Set whether this polygon is a trigger. A trigger polygon detects collisions, but is otherwise unaffected by physics (i.e. colliding objects will not get blocked).
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@ -7314,7 +7336,7 @@
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Color in RGBA format.
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</brief_description>
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<description>
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A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate() ) may accept values > 1.
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A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate() ) may accept values > 1.
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</description>
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<methods>
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<method name="blend">
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@ -8608,7 +8630,7 @@
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<argument index="0" name="point_cloud" type="Vector2Array">
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</argument>
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<description>
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Currently, this method does nothing. <!-- Create the point set from a point cloud. The resulting convex hull will be set as the shape. -->
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Currently, this method does nothing.
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</description>
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</method>
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<method name="set_points">
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@ -8889,12 +8911,12 @@ Cubic interpolation tends to follow the curves better, but linear is faster (and
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</description>
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</method>
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<method name="tesselate" qualifiers="const">
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<return type="Vector2Array">
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</return>
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<argument index="0" name="max_stages" type="int" default="5">
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</argument>
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<argument index="1" name="tolerance_degrees" type="float" default="4">
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</argument>
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<return type="Vector2Array">
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</return>
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<description>
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Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
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This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
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@ -8902,16 +8924,6 @@ This approximation makes straight segments between each point, then subdivides t
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"tolerance_degrees" controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
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</description>
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</method>
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<method name="tesselate" qualifiers="const">
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<return type="Vector2Array">
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</return>
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<argument index="0" name="max_stages" type="int" default="5">
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</argument>
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<argument index="1" name="tolerance_degrees" type="float" default="4">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -9096,12 +9108,12 @@ Cubic interpolation tends to follow the curves better, but linear is faster (and
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</description>
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</method>
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<method name="tesselate" qualifiers="const">
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<return type="Vector3Array">
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</return>
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<argument index="0" name="max_stages" type="int" default="5">
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</argument>
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<argument index="1" name="tolerance_degrees" type="float" default="4">
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</argument>
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<return type="Vector3Array">
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</return>
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<description>
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Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
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This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
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@ -9109,16 +9121,6 @@ This approximation makes straight segments between each point, then subdivides t
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"tolerance_degrees" controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
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</description>
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</method>
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<method name="tesselate" qualifiers="const">
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<return type="Vector3Array">
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</return>
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<argument index="0" name="max_stages" type="int" default="5">
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</argument>
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<argument index="1" name="tolerance_degrees" type="float" default="4">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -10779,6 +10781,14 @@ This approximation makes straight segments between each point, then subdivides t
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</constant>
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<constant name="FLAG_DISCARD_ALPHA" value="3">
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</constant>
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<constant name="LIGHT_SHADER_LAMBERT" value="0">
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</constant>
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<constant name="LIGHT_SHADER_WRAP" value="1">
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</constant>
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<constant name="LIGHT_SHADER_VELVET" value="2">
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</constant>
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<constant name="LIGHT_SHADER_TOON" value="3">
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</constant>
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</constants>
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</class>
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<class name="Font" inherits="Resource" category="Core">
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@ -12563,10 +12573,9 @@ verify_host will check the SSL identity of the host if set to true.
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<argument index="3" name="body" type="String" default="""">
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</argument>
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<description>
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Sends a request to the connected host. The url is the what is normally behind the hostname,
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i.e;
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Sends a request to the connected host. The url is the what is normally behind the hostname, i.e:
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http://somehost.com/index.php
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url would be "index.php"
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url would be "index.php"
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Headers are HTTP request headers
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@ -14471,6 +14480,12 @@ returns:= "username=user&password=pass"
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<description>
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</description>
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</method>
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<method name="get_instance_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -15920,6 +15935,18 @@ returns:= "username=user&password=pass"
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LineEdit provides a single line string editor, used for text fields.
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</description>
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<methods>
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<method name="set_align">
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<argument index="0" name="align" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_align" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="clear">
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<description>
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Clear the [LineEdit] text.
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@ -16033,6 +16060,14 @@ returns:= "username=user&password=pass"
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</signal>
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</signals>
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<constants>
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<constant name="ALIGN_LEFT" value="0">
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</constant>
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<constant name="ALIGN_CENTER" value="1">
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</constant>
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<constant name="ALIGN_RIGHT" value="2">
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</constant>
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<constant name="ALIGN_FILL" value="3">
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</constant>
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</constants>
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<theme_items>
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<theme_item name="minimum_spaces" type="int">
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@ -16700,11 +16735,11 @@ returns:= "username=user&password=pass"
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</method>
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</methods>
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<members>
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<member name="x" type="Vector2">
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<member name="x" type="float">
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</member>
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<member name="y" type="Vector2">
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<member name="y" type="float">
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</member>
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<member name="o" type="Vector2">
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<member name="o" type="float">
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</member>
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</members>
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<constants>
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@ -16751,6 +16786,8 @@ returns:= "username=user&password=pass"
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</theme_item>
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<theme_item name="pressed" type="StyleBox">
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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</theme_item>
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<theme_item name="disabled" type="StyleBox">
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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@ -18602,6 +18639,18 @@ returns:= "username=user&password=pass"
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Replace a node in a scene by a given one. Subscriptions that pass through this node will be lost.
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</description>
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</method>
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<method name="set_scene_instance_load_placeholder">
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<argument index="0" name="load_placeholder" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_scene_instance_load_placeholder" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_viewport" qualifiers="const">
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<return type="Object">
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</return>
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@ -21715,10 +21764,6 @@ This method controls whether the position between two cached points is interpola
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</description>
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</method>
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</methods>
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<members>
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<member name="lookahead" type="float">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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@ -26075,6 +26120,14 @@ This method controls whether the position between two cached points is interpola
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<description>
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</description>
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</method>
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<method name="xform">
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<return type="Vector3">
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</return>
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<argument index="0" name="v" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="Quat">
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<return type="Quat">
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</return>
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@ -26886,27 +26939,22 @@ This method controls whether the position between two cached points is interpola
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<methods>
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<method name="compile">
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<return type="int">
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[OK] if the regular expression was valid. [FAIL] otherwise.
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</return>
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<argument index="0" name="pattern" type="String">
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The string to be converted into a regular expression.
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</argument>
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<argument index="1" name="expanded" type="bool" default="true">
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</argument>
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<description>
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Once created, a RegEx object needs a regular expression to be assigned to it. This method tries to convert the string given to an usable regular expression.
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</description>
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</method>
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<method name="find" qualifiers="const">
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<return type="int">
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The position within the string (starting with 0) where the pattern was found. It will return -1 if the pattern was not found, it was invalid, or the start or end positions were beyond the string's end.
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</return>
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<argument index="0" name="text" type="String">
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The text to search the pattern in.
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</argument>
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<argument index="1" name="start" type="int" default="0">
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The position in the string (starting with 0) to start searching from.
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</argument>
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<argument index="2" name="end" type="int" default="-1">
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The position in the string (starting with 0) to stop searching. A value less than the start position means "end of the string".
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</argument>
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<description>
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This method tries to find the pattern within the string, and returns the position where it was found. It also stores any capturing group (see [method get_capture]) for further retrieval.
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@ -26935,7 +26983,6 @@ This method controls whether the position between two cached points is interpola
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<return type="String">
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</return>
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<argument index="0" name="capture" type="int">
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The number of the captured group, starting with 0. Like other regular expression engines, Godot's engine takes 0 as the full expression, and 1 as the first pair of capturing parentheses.
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</argument>
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<description>
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Returns a captured group. A captured group is the part of a string that matches a part of the pattern delimited by parentheses (unless they are non-capturing parentheses [i](?:)[/i]).
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@ -26943,7 +26990,6 @@ This method controls whether the position between two cached points is interpola
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</method>
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<method name="get_captures" qualifiers="const">
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<return type="StringArray">
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A list contining all the strings captured by the regular expression.
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</return>
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<description>
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Return a list of all the captures made by the regular expression.
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@ -30675,8 +30721,6 @@ This method controls whether the position between two cached points is interpola
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</description>
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</method>
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<method name="collide_and_get_contacts">
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<return type="Vector2Array">
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</return>
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<argument index="0" name="local_xform" type="Matrix32">
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</argument>
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<argument index="1" name="with_shape" type="Shape2D">
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@ -30689,8 +30733,6 @@ This method controls whether the position between two cached points is interpola
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</description>
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</method>
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<method name="collide_with_motion_and_get_contacts">
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<return type="Vector2Array">
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</return>
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<argument index="0" name="local_xform" type="Matrix32">
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</argument>
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<argument index="1" name="local_motion" type="Vector2">
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@ -34025,15 +34067,17 @@ This method controls whether the position between two cached points is interpola
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<method name="cursor_set_column">
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<argument index="0" name="column" type="int">
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</argument>
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<argument index="1" name="arg1" type="bool">
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</argument>
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<description>
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Set the current column of the text editor.
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</description>
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</method>
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<method name="cursor_set_line">
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<argument index="0" name="line" type="int">
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</argument>
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<argument index="1" name="arg1" type="bool">
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</argument>
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<description>
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Set the current line of the text editor.
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</description>
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</method>
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<method name="cursor_get_column" qualifiers="const">
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@ -36289,6 +36333,18 @@ This method controls whether the position between two cached points is interpola
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<description>
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</description>
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</method>
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<method name="set_hide_folding">
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<argument index="0" name="hide" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_folding_hidden" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="item_activated">
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@ -37441,6 +37497,14 @@ This method controls whether the position between two cached points is interpola
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<description>
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</description>
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<methods>
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<method name="angle">
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<return type="float">
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</return>
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<description>
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Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
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Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
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</description>
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</method>
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<method name="angle_to">
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<return type="float">
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</return>
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@ -37459,13 +37523,6 @@ This method controls whether the position between two cached points is interpola
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Returns the angle in radians between the line connecting the two points and the x coordinate.
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</description>
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</method>
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<method name="atan2">
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<return type="float">
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</return>
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<description>
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Returns the result of atan2 when called with the Vector's x and y as parameters.
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</description>
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</method>
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<method name="cubic_interpolate">
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<return type="Vector2">
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</return>
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