Fixed issue with 3D selections losing precsion due to an offset bug

This commit is contained in:
BenH 2017-11-25 20:14:54 +00:00
parent 9738ebcda0
commit dd5037ba82

View file

@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
int culled = 0;
Instance *cull[1024];
culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];