Document Image.save_exr() only being available in editor builds

(cherry picked from commit a1784c64b4)
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Hugo Locurcio 2021-07-21 03:27:50 +02:00 committed by Rémi Verschelde
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commit dd7bb8f965
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@ -444,6 +444,7 @@
</argument>
<description>
Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/code] is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is called from an exported project.
</description>
</method>
<method name="save_png" qualifiers="const">