Merge pull request #27733 from nekomatata/transform_flip_fix

Fixed Transform FLIP_Y and FLIP_Z set as identity transform
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Rémi Verschelde 2019-04-06 21:13:48 +02:00 committed by GitHub
commit de825df121
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@ -1927,9 +1927,9 @@ void register_variant_methods() {
_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
transform_x.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
transform_y.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
transform_z.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));