Merge pull request #49474 from nekomatata/line-2d-upward

Make LineShape2D normal point upwards by default
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Rémi Verschelde 2021-06-18 18:38:48 +02:00 committed by GitHub
commit df170c8af0
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2 changed files with 4 additions and 3 deletions

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@ -14,8 +14,8 @@
<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
The line's distance from the origin.
</member>
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, 1)">
The line's normal.
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)">
The line's normal. Defaults to [code]Vector2.UP[/code].
</member>
</members>
<constants>

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@ -36,7 +36,8 @@
class LineShape2D : public Shape2D {
GDCLASS(LineShape2D, Shape2D);
Vector2 normal = Vector2(0, 1);
// LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
void _update_shape();