Merge pull request #45812 from RandomShaper/keep_selected_visible

Keep selected node visible after filter change
This commit is contained in:
Rémi Verschelde 2021-02-09 10:43:21 +01:00 committed by GitHub
commit df9c98e107
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 35 additions and 7 deletions

View file

@ -129,6 +129,8 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
updating_scene_tree = true;
const String last_path = get_selected_path();
const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
bool filter_changed = filter != last_filter;
TreeItem *scroll_item = nullptr;
// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
List<Pair<TreeItem *, int>> parents;
@ -162,11 +164,17 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
if (debugger_id == p_debugger) { // Can use remote id.
if (node.id == inspected_object_id) {
item->select(0);
if (filter_changed) {
scroll_item = item;
}
}
} else { // Must use path
if (last_path == _get_path(item)) {
updating_scene_tree = false; // Force emission of new selection
item->select(0);
if (filter_changed) {
scroll_item = item;
}
updating_scene_tree = true;
}
}
@ -183,6 +191,9 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
}
parent->remove_child(item);
memdelete(item);
if (scroll_item == item) {
scroll_item = nullptr;
}
if (had_siblings) {
break; // Parent must survive.
}
@ -199,6 +210,10 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
}
}
debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
if (scroll_item) {
call_deferred("scroll_to_item", scroll_item);
}
last_filter = filter;
updating_scene_tree = false;
}

View file

@ -51,6 +51,7 @@ private:
Set<ObjectID> unfold_cache;
PopupMenu *item_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
String last_filter;
String _get_path(TreeItem *p_item);
void _scene_tree_folded(Object *p_obj);

View file

@ -156,7 +156,7 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
}
}
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
if (!p_node) {
return false;
}
@ -391,15 +391,19 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
}
bool scroll = false;
if (editor_selection) {
if (editor_selection->is_selected(p_node)) {
item->select(0);
scroll = p_scroll_to_selected;
}
}
if (selected == p_node) {
if (!editor_selection) {
item->select(0);
scroll = p_scroll_to_selected;
}
item->set_as_cursor(0);
}
@ -407,7 +411,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
for (int i = 0; i < p_node->get_child_count(); i++) {
bool child_keep = _add_nodes(p_node->get_child(i), item);
bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
keep = keep || child_keep;
}
@ -438,6 +442,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
memdelete(item);
return false;
} else {
if (scroll) {
tree->scroll_to_item(item);
}
return true;
}
}
@ -525,7 +532,7 @@ void SceneTreeEditor::_node_renamed(Node *p_node) {
}
}
void SceneTreeEditor::_update_tree() {
void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
if (!is_inside_tree()) {
tree_dirty = false;
return;
@ -534,7 +541,7 @@ void SceneTreeEditor::_update_tree() {
updating_tree = true;
tree->clear();
if (get_scene_node()) {
_add_nodes(get_scene_node(), nullptr);
_add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
@ -817,7 +824,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
void SceneTreeEditor::set_filter(const String &p_filter) {
filter = p_filter;
_update_tree();
_update_tree(true);
}
String SceneTreeEditor::get_filter() const {

View file

@ -71,9 +71,9 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
bool _add_nodes(Node *p_node, TreeItem *p_parent);
bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
void _test_update_tree();
void _update_tree();
void _update_tree(bool p_scroll_to_selected = false);
void _tree_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);

View file

@ -4182,6 +4182,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language);
ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll);
ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::_scroll_to_item);
ClassDB::bind_method(D_METHOD("set_hide_folding", "hide"), &Tree::set_hide_folding);
ClassDB::bind_method(D_METHOD("is_folding_hidden"), &Tree::is_folding_hidden);

View file

@ -564,6 +564,10 @@ protected:
return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column);
}
void _scroll_to_item(Object *p_item) {
scroll_to_item(Object::cast_to<TreeItem>(p_item));
}
public:
virtual String get_tooltip(const Point2 &p_pos) const override;