Add some checks to avoid disaster when making a node the scene root. Fixes #24484

This commit is contained in:
Juan Linietsky 2019-01-17 15:20:48 -03:00
parent f958ba5abc
commit e0336996ce
2 changed files with 15 additions and 0 deletions

View file

@ -563,6 +563,20 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (node == root)
return;
//check that from node to root, all owners are right
if (node->get_owner() != root) {
accept->set_text(TTR("Node must belong to the edited scene to become root."));
accept->popup_centered_minsize();
return;
}
if (node->get_filename() != String()) {
accept->set_text(TTR("Instantiated scenes can't become root"));
accept->popup_centered_minsize();
return;
}
editor_data->get_undo_redo().create_action("Make node as Root");
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);

View file

@ -64,6 +64,7 @@ void CanvasItemMaterial::init_shaders() {
void CanvasItemMaterial::finish_shaders() {
memdelete(dirty_materials);
memdelete(shader_names);
dirty_materials = NULL;
#ifndef NO_THREADS