Fix crashing of FogVolumes when WorldEnvironment was added

This commit is contained in:
Yuri Roubinsky 2021-10-29 13:38:00 +03:00
parent 75baf16bab
commit e058cf93bd

View file

@ -101,7 +101,9 @@ AABB FogVolume::get_aabb() const {
TypedArray<String> FogVolume::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!get_viewport()->find_world_3d()->get_environment()->is_volumetric_fog_enabled()) {
Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) {
warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible."));
}