More Bugfix...

-=-=-=-=-=-==

-Fix bug in camera follow script
-Fix negate operator not working in shader language
-Fix uninitialized pointer in raycast query API
This commit is contained in:
Juan Linietsky 2014-09-17 23:23:42 -03:00
parent 990f6cf50e
commit e0ce701c8c
5 changed files with 214 additions and 114 deletions

View file

@ -24,7 +24,7 @@ func _fixed_process(dt):
#regular delta follow
#check ranges
if (delta.length() < min_distance):
delta = delta.normalized() * min_distance
elif (delta.length() > max_distance):
@ -36,29 +36,6 @@ func _fixed_process(dt):
if ( delta.y < min_height):
delta.y = min_height
#check autoturn
var ds = PhysicsServer.space_get_direct_state( get_world().get_space() )
var col_left = ds.intersect_ray(target,target+Matrix3(up,deg2rad(autoturn_ray_aperture)).xform(delta),collision_exception)
var col = ds.intersect_ray(target,target,collision_exception)
var col_right = ds.intersect_ray(target,target+Matrix3(up,deg2rad(-autoturn_ray_aperture)).xform(delta),collision_exception)
if (!col.empty()):
#if main ray was occluded, get camera closer, this is the worst case scenario
delta = col.position - target
elif (!col_left.empty() and col_right.empty()):
#if only left ray is occluded, turn the camera around to the right
delta = Matrix3(up,deg2rad(-dt*autoturn_speed)).xform(delta)
elif (col_left.empty() and !col_right.empty()):
#if only right ray is occluded, turn the camera around to the left
delta = Matrix3(up,deg2rad(dt*autoturn_speed)).xform(delta)
else:
#do nothing otherwise, left and right are occluded but center is not, so do not autoturn
pass
#apply lookat
pos = target + delta
look_at_from_pos(pos,target,up)

View file

@ -42,7 +42,7 @@ func _fixed_process(dt):
var col_left = ds.intersect_ray(target,target+Matrix3(up,deg2rad(autoturn_ray_aperture)).xform(delta),collision_exception)
var col = ds.intersect_ray(target,target,collision_exception)
var col = ds.intersect_ray(target,target+delta,collision_exception)
var col_right = ds.intersect_ray(target,target+Matrix3(up,deg2rad(-autoturn_ray_aperture)).xform(delta),collision_exception)
if (!col.empty()):
@ -59,6 +59,9 @@ func _fixed_process(dt):
pass
#apply lookat
if (delta==Vector3()):
delta = (pos - target).normalized() * 0.0001
pos = target + delta
look_at_from_pos(pos,target,up)

View file

@ -123,6 +123,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
r_result.collider_id=res_obj->get_instance_id();
if (r_result.collider_id!=0)
r_result.collider=ObjectDB::get_instance(r_result.collider_id);
else
r_result.collider=NULL;
r_result.normal=res_normal;
r_result.position=res_point;
r_result.rid=res_obj->get_self();
@ -173,6 +175,8 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
r_results[cc].collider_id=col_obj->get_instance_id();
if (r_results[cc].collider_id!=0)
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
else
r_results[cc].collider=NULL;
r_results[cc].rid=col_obj->get_self();
r_results[cc].shape=shape_idx;

View file

@ -1397,8 +1397,8 @@ ShaderLanguage::Operator ShaderLanguage::get_token_operator(TokenType p_type) {
Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_expr) {
Vector<Node*> expressions;
Vector<TokenType> operators;
Vector<Expression> expression;
//Vector<TokenType> operators;
while(true) {
@ -1605,34 +1605,33 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
parser.advance();
expr=varname;
} else if (parser.get_token_type()==TK_OP_NEG || parser.get_token_type()==TK_OP_NOT) {
} else if (parser.get_token_type()==TK_OP_SUB || parser.get_token_type()==TK_OP_NOT) {
//single prefix operators
TokenType token_type=parser.get_token_type();
parser.advance();
Node *subexpr=NULL;
Error err = parse_expression(parser,p_parent,&subexpr);
if (err)
return err;
//Node *subexpr=NULL;
//Error err = parse_expression(parser,p_parent,&subexpr);
//if (err)
// return err;
//OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
Expression e;
e.is_op=true;
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
switch(token_type) {
case TK_OP_NEG: op->op=OP_NEG; break;
case TK_OP_NOT: op->op=OP_NOT; break;
case TK_OP_SUB: e.op=TK_OP_NEG; break;
case TK_OP_NOT: e.op=TK_OP_NOT; break;
//case TK_OP_PLUS_PLUS: op->op=OP_PLUS_PLUS; break;
//case TK_OP_MINUS_MINUS: op->op=OP_MINUS_MINUS; break;
default: ERR_FAIL_V(ERR_BUG);
}
op->arguments.push_back(subexpr);
expression.push_back(e);
expr=validate_operator(parser,op);
continue;
if (!expr) {
parser.set_error("Invalid argument for negation operator");
return ERR_PARSE_ERROR;
}
} else {
print_line("found bug?");
@ -1798,48 +1797,64 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
} */
expressions.push_back(expr);
Expression e;
e.is_op=false;
e.node=expr;
expression.push_back(e);
if (is_token_operator(parser.get_token_type())) {
operators.push_back(parser.get_token_type());
Expression o;
o.is_op=true;
o.op=parser.get_token_type();
expression.push_back(o);
parser.advance();
} else {
break;
}
}
ERR_FAIL_COND_V(expressions.size()!=(operators.size()+1),ERR_BUG);
/* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
while(expressions.size()>1) {
while(expression.size()>1) {
int next_op=-1;
int min_priority=0xFFFFF;
bool is_unary=false;
for(int i=0;i<operators.size();i++) {
for(int i=0;i<expression.size();i++) {
if (!expression[i].is_op) {
continue;
}
bool unary=false;
int priority;
switch(operators[i]) {
switch(expression[i].op) {
case TK_OP_MUL: priority=0; break;
case TK_OP_DIV: priority=0; break;
case TK_OP_NOT: priority=0; unary=true; break;
case TK_OP_NEG: priority=0; unary=true; break;
case TK_OP_ADD: priority=1; break;
case TK_OP_SUB: priority=1; break;
case TK_OP_MUL: priority=1; break;
case TK_OP_DIV: priority=1; break;
case TK_OP_ADD: priority=2; break;
case TK_OP_SUB: priority=2; break;
// shift left/right =2
case TK_OP_LESS: priority=3; break;
case TK_OP_LESS_EQUAL: priority=3; break;
case TK_OP_GREATER: priority=3; break;
case TK_OP_GREATER_EQUAL: priority=3; break;
case TK_OP_LESS: priority=4; break;
case TK_OP_LESS_EQUAL: priority=4; break;
case TK_OP_GREATER: priority=4; break;
case TK_OP_GREATER_EQUAL: priority=4; break;
case TK_OP_EQUAL: priority=4; break;
case TK_OP_NOT_EQUAL: priority=4; break;
case TK_OP_EQUAL: priority=5; break;
case TK_OP_NOT_EQUAL: priority=5; break;
//bit and =5
//bit xor =6
@ -1865,6 +1880,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
// <= is used for right to left
next_op=i;
min_priority=priority;
is_unary=unary;
}
}
@ -1872,7 +1888,92 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
ERR_FAIL_COND_V(next_op==-1,ERR_BUG);
// OK! create operator..
// OK! create operator..
if (is_unary) {
int expr_pos=next_op;
while(expression[expr_pos].is_op) {
expr_pos++;
if (expr_pos==expression.size()) {
//can happen..
parser.set_error("Unexpected end of expression..");
return ERR_BUG;
}
}
//consecutively do unary opeators
for(int i=expr_pos-1;i>=next_op;i--) {
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
op->op=get_token_operator(expression[i].op);
op->arguments.push_back(expression[i+1].node);
expression[i].is_op=false;
expression[i].node=validate_operator(parser,op);
if (!expression[i].node) {
String at;
for(int i=0;i<op->arguments.size();i++) {
if (i>0)
at+=" and ";
at+=get_datatype_name(compute_node_type(op->arguments[i]));
}
parser.set_error("Invalid argument to unary operator "+String(token_names[op->op])+": "+at);
return ERR_PARSE_ERROR;
}
expression.remove(i+1);
}
} else {
if (next_op <1 || next_op>=(expression.size()-1)) {
parser.set_error("Parser bug..");
ERR_FAIL_V(ERR_BUG);
}
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
op->op=get_token_operator(expression[next_op].op);
if (expression[next_op-1].is_op) {
parser.set_error("Parser bug..");
ERR_FAIL_V(ERR_BUG);
}
if (expression[next_op+1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
// can be followed by an unary op in a valid combination,
// due to how precedence works, unaries will always dissapear first
parser.set_error("Parser bug..");
}
op->arguments.push_back(expression[next_op-1].node); //expression goes as left
op->arguments.push_back(expression[next_op+1].node); //next expression goes as right
//replace all 3 nodes by this operator and make it an expression
expression[next_op-1].node=validate_operator(parser,op);
if (!expression[next_op-1].node) {
String at;
for(int i=0;i<op->arguments.size();i++) {
if (i>0)
at+=" and ";
at+=get_datatype_name(compute_node_type(op->arguments[i]));
}
parser.set_error("Invalid arguments to operator "+String(token_names[op->op])+": "+at);
return ERR_PARSE_ERROR;
}
expression.remove(next_op);
expression.remove(next_op);
}
#if 0
OperatorNode *op = parser.create_node<OperatorNode>(p_parent);
op->op=get_token_operator(operators[next_op]);
@ -1896,10 +1997,11 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
expressions.remove(next_op+1);
operators.remove(next_op);
#endif
}
*r_expr=expressions[0];
*r_expr=expression[0].node;
return OK;

View file

@ -38,8 +38,66 @@
class ShaderLanguage {
public:
enum TokenType {
TK_EMPTY,
TK_INDENTIFIER,
TK_TRUE,
TK_FALSE,
TK_REAL_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_FLOAT,
TK_TYPE_VEC2,
TK_TYPE_VEC3,
TK_TYPE_VEC4,
TK_TYPE_MAT3,
TK_TYPE_MAT4,
TK_TYPE_TEXTURE,
TK_TYPE_CUBEMAP,
TK_TYPE_COLOR,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_NEG,
TK_OP_ASSIGN,
TK_OP_ASSIGN_ADD,
TK_OP_ASSIGN_SUB,
TK_OP_ASSIGN_MUL,
TK_OP_ASSIGN_DIV,
TK_CF_IF,
TK_CF_ELSE,
TK_CF_RETURN,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_COMMA,
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
TK_ERROR,
TK_MAX
};
/* COMPILER */
@ -216,6 +274,16 @@ public:
ProgramNode() { type=TYPE_PROGRAM; }
};
struct Expression {
bool is_op;
union {
TokenType op;
Node *node;
};
};
typedef Error (*CompileFunc)(void*,ProgramNode*);
struct VarInfo {
@ -228,60 +296,6 @@ private:
enum TokenType {
TK_EMPTY,
TK_INDENTIFIER,
TK_TRUE,
TK_FALSE,
TK_REAL_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_FLOAT,
TK_TYPE_VEC2,
TK_TYPE_VEC3,
TK_TYPE_VEC4,
TK_TYPE_MAT3,
TK_TYPE_MAT4,
TK_TYPE_TEXTURE,
TK_TYPE_CUBEMAP,
TK_TYPE_COLOR,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_NEG,
TK_OP_ASSIGN,
TK_OP_ASSIGN_ADD,
TK_OP_ASSIGN_SUB,
TK_OP_ASSIGN_MUL,
TK_OP_ASSIGN_DIV,
TK_CF_IF,
TK_CF_ELSE,
TK_CF_RETURN,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_COMMA,
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
TK_ERROR,
TK_MAX
};
static const char * token_names[TK_MAX];
struct Token {