Implemented Bullet method omit forces

This commit is contained in:
Andrea Catania 2018-02-27 08:41:17 +01:00
parent 1bd0fd90cc
commit e1e78a51aa
3 changed files with 26 additions and 9 deletions

View file

@ -619,11 +619,11 @@ uint32_t BulletPhysicsServer::body_get_collision_mask(RID p_body) const {
} }
void BulletPhysicsServer::body_set_user_flags(RID p_body, uint32_t p_flags) { void BulletPhysicsServer::body_set_user_flags(RID p_body, uint32_t p_flags) {
WARN_PRINT("This function si not currently supported by bullet and Godot"); // This function si not currently supported
} }
uint32_t BulletPhysicsServer::body_get_user_flags(RID p_body) const { uint32_t BulletPhysicsServer::body_get_user_flags(RID p_body) const {
WARN_PRINT("This function si not currently supported by bullet and Godot"); // This function si not currently supported
return 0; return 0;
} }
@ -784,21 +784,26 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const {
} }
void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) {
WARN_PRINT("Not supported by bullet and even Godot"); // Not supported by bullet and even Godot
} }
float BulletPhysicsServer::body_get_contacts_reported_depth_threshold(RID p_body) const { float BulletPhysicsServer::body_get_contacts_reported_depth_threshold(RID p_body) const {
WARN_PRINT("Not supported by bullet and even Godot"); // Not supported by bullet and even Godot
return 0.; return 0.;
} }
void BulletPhysicsServer::body_set_omit_force_integration(RID p_body, bool p_omit) { void BulletPhysicsServer::body_set_omit_force_integration(RID p_body, bool p_omit) {
WARN_PRINT("Not supported by bullet"); RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_omit_forces_integration(p_omit);
} }
bool BulletPhysicsServer::body_is_omitting_force_integration(RID p_body) const { bool BulletPhysicsServer::body_is_omitting_force_integration(RID p_body) const {
WARN_PRINT("Not supported by bullet"); RigidBodyBullet *body = rigid_body_owner.get(p_body);
return false; ERR_FAIL_COND_V(!body, false);
return body->get_omit_forces_integration();
} }
void BulletPhysicsServer::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) { void BulletPhysicsServer::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
@ -979,11 +984,11 @@ PhysicsServer::JointType BulletPhysicsServer::joint_get_type(RID p_joint) const
} }
void BulletPhysicsServer::joint_set_solver_priority(RID p_joint, int p_priority) { void BulletPhysicsServer::joint_set_solver_priority(RID p_joint, int p_priority) {
//WARN_PRINTS("Joint priority not supported by bullet"); // Joint priority not supported by bullet
} }
int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const { int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const {
//WARN_PRINTS("Joint priority not supported by bullet"); // Joint priority not supported by bullet
return 0; return 0;
} }

View file

@ -255,6 +255,7 @@ RigidBodyBullet::RigidBodyBullet() :
linearDamp(0), linearDamp(0),
angularDamp(0), angularDamp(0),
can_sleep(true), can_sleep(true),
omit_forces_integration(false),
force_integration_callback(NULL), force_integration_callback(NULL),
isTransformChanged(false), isTransformChanged(false),
previousActiveState(true), previousActiveState(true),
@ -334,6 +335,9 @@ void RigidBodyBullet::dispatch_callbacks() {
/// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
if (omit_forces_integration)
btBody->clearForces();
BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this); BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this);
Variant variantBodyDirect = bodyDirect; Variant variantBodyDirect = bodyDirect;
@ -437,6 +441,10 @@ bool RigidBodyBullet::is_active() const {
return btBody->isActive(); return btBody->isActive();
} }
void RigidBodyBullet::set_omit_forces_integration(bool p_omit) {
omit_forces_integration = p_omit;
}
void RigidBodyBullet::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) { void RigidBodyBullet::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) {
switch (p_param) { switch (p_param) {
case PhysicsServer::BODY_PARAM_BOUNCE: case PhysicsServer::BODY_PARAM_BOUNCE:

View file

@ -198,6 +198,7 @@ private:
real_t linearDamp; real_t linearDamp;
real_t angularDamp; real_t angularDamp;
bool can_sleep; bool can_sleep;
bool omit_forces_integration;
Vector<CollisionData> collisions; Vector<CollisionData> collisions;
// these parameters are used to avoid vector resize // these parameters are used to avoid vector resize
@ -254,6 +255,9 @@ public:
void set_activation_state(bool p_active); void set_activation_state(bool p_active);
bool is_active() const; bool is_active() const;
void set_omit_forces_integration(bool p_omit);
_FORCE_INLINE_ bool get_omit_forces_integration() const { return omit_forces_integration; }
void set_param(PhysicsServer::BodyParameter p_param, real_t); void set_param(PhysicsServer::BodyParameter p_param, real_t);
real_t get_param(PhysicsServer::BodyParameter p_param) const; real_t get_param(PhysicsServer::BodyParameter p_param) const;