Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults

Fix default values not being read correctly in VS, take two
This commit is contained in:
Rémi Verschelde 2019-05-28 10:54:49 +02:00 committed by GitHub
commit e3735a5d5a
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2 changed files with 2 additions and 14 deletions

View file

@ -46,15 +46,7 @@ bool VisualScriptNode::is_breakpoint() const {
return breakpoint;
}
void VisualScriptNode::_notification(int p_what) {
if (p_what == NOTIFICATION_POSTINITIALIZE) {
validate_input_default_values();
}
}
void VisualScriptNode::ports_changed_notify() {
validate_input_default_values();
emit_signal("ports_changed");
}
@ -273,11 +265,7 @@ void VisualScript::_node_ports_changed(int p_id) {
Function &func = functions[function];
Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
if (OS::get_singleton()->get_main_loop() &&
Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()) &&
Engine::get_singleton()->is_editor_hint()) {
vsn->validate_input_default_values(); //force validate default values when editing on editor
}
vsn->validate_input_default_values();
//must revalidate all the functions
@ -353,6 +341,7 @@ void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<Visual
Ref<VisualScriptNode> vsn = p_node;
vsn->connect("ports_changed", this, "_node_ports_changed", varray(p_id));
vsn->scripts_used.insert(this);
vsn->validate_input_default_values(); // Validate when fully loaded
func.nodes[p_id] = nd;
}

View file

@ -54,7 +54,6 @@ class VisualScriptNode : public Resource {
void validate_input_default_values();
protected:
void _notification(int p_what);
void ports_changed_notify();
static void _bind_methods();