Add SCons option to not build C# solutions

This commit is contained in:
Ignacio Etcheverry 2020-05-22 03:12:54 +02:00
parent 9239412027
commit e3a54152e4
2 changed files with 2 additions and 1 deletions

View file

@ -29,7 +29,7 @@ if env_mono["tools"] or env_mono["target"] != "release":
mono_configure.configure(env, env_mono)
if env_mono["tools"] and env_mono["mono_glue"]:
if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
# Build Godot API solution
import build_scripts.api_solution_build as api_solution_build

View file

@ -30,6 +30,7 @@ def configure(env):
)
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
envvars.Add(
BoolVariable(
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False