Prevent multiple Controls moving inside container

This commit is contained in:
Tomasz Chabora 2020-07-19 23:13:08 +02:00
parent d14932aeca
commit e44c9101da

View file

@ -2045,10 +2045,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Remove not movable nodes
drag_selection.clear();
for (int i = 0; i < selection.size(); i++) {
if (!_is_node_movable(selection[i], true)) {
selection.erase(selection[i]);
if (_is_node_movable(selection[i], true)) {
drag_selection.push_back(selection[i]);
}
}
@ -2073,7 +2073,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
drag_from = transform.affine_inverse().xform(b->get_position());
drag_selection = selection;
_save_canvas_item_state(drag_selection);
}
return true;
@ -2395,16 +2394,15 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Drag the node(s) if requested
List<CanvasItem *> selection2 = _get_edited_canvas_items();
// Remove not movable nodes
drag_selection.clear();
for (int i = 0; i < selection2.size(); i++) {
if (!_is_node_movable(selection2[i], true)) {
selection2.erase(selection2[i]);
if (_is_node_movable(selection2[i], true)) {
drag_selection.push_back(selection2[i]);
}
}
if (selection2.size() > 0) {
drag_type = DRAG_MOVE;
drag_selection = selection2;
drag_from = click;
_save_canvas_item_state(drag_selection);
}