Merge pull request #48625 from The-O-King/compression_options

This commit is contained in:
Rémi Verschelde 2021-11-02 08:58:22 +01:00 committed by GitHub
commit e4996887ca
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 71 additions and 62 deletions

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@ -47,6 +47,7 @@
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" />
<argument index="2" name="bake_fps" type="int" />
<argument index="3" name="compress_flags" type="int" />
<description>
</description>
</method>
@ -70,7 +71,5 @@
</constant>
<constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
</constant>
<constant name="IMPORT_USE_COMPRESSION" value="2048">
</constant>
</constants>
</class>

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@ -86,10 +86,10 @@ struct ColladaImport {
Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_resources(Collada::Node *p_node, uint32_t p_use_compression);
Error _create_material(const String &p_target);
Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes = Vector<Ref<ArrayMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes = Vector<Ref<ArrayMesh>>(), uint32_t p_use_compression = 0, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, uint32_t p_use_compression = 0);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@ -451,7 +451,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes, uint32_t p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
@ -988,7 +988,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
mr.push_back(a);
}
p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : Mesh::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION);
p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_use_compression);
if (material.is_valid()) {
if (p_use_mesh_material) {
@ -1008,7 +1008,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
return OK;
}
Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compression) {
Error ColladaImport::_create_resources(Collada::Node *p_node, uint32_t p_use_compression) {
if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) {
Spatial *node = node_map[p_node->id].node;
Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
@ -1247,7 +1247,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
return OK;
}
Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents, bool p_use_compression) {
Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents, uint32_t p_use_compression) {
Error err = collada.load(p_path, p_flags);
ERR_FAIL_COND_V_MSG(err, err, "Cannot load file '" + p_path + "'.");
@ -1711,7 +1711,7 @@ uint32_t EditorSceneImporterCollada::get_import_flags() const {
void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("dae");
}
Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err) {
ColladaImport state;
uint32_t flags = Collada::IMPORT_FLAG_SCENE;
if (p_flags & IMPORT_ANIMATION) {
@ -1721,7 +1721,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES);
state.bake_fps = p_bake_fps;
Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION);
Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_compress_flags);
ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Cannot load scene from file '" + p_path + "'.");

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@ -39,7 +39,7 @@ class EditorSceneImporterCollada : public EditorSceneImporter {
public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr);
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorSceneImporterCollada();

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@ -200,7 +200,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, int p_compress_flags, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
@ -210,7 +210,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
Vector3 offset_mesh = p_offset_mesh;
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : Mesh::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
Vector<Vector3> vertices;
Vector<Vector3> normals;
@ -348,7 +347,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
surf_tool->set_material(material_map[current_material_library][current_material]);
}
mesh = surf_tool->commit(mesh, mesh_flags);
mesh = surf_tool->commit(mesh, p_compress_flags);
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
@ -411,10 +410,10 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
return OK;
}
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_compress_flags, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
if (err != OK) {
if (r_err) {
@ -478,7 +477,8 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "octahedral_compression"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimize_mesh_flags", PROPERTY_HINT_FLAGS, "Vertex,Normal,Tangent,Color,TexUV,TexUV2,Bones,Weights,Index"), VS::ARRAY_COMPRESS_DEFAULT >> VS::ARRAY_COMPRESS_BASE));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
@ -487,7 +487,11 @@ bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Ma
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], nullptr);
uint32_t compress_flags = int(p_options["optimize_mesh_flags"]) << VS::ARRAY_COMPRESS_BASE;
if (bool(p_options["octahedral_compression"])) {
compress_flags |= VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
}
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], compress_flags, p_options["scale_mesh"], p_options["offset_mesh"], nullptr);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);

View file

@ -39,7 +39,7 @@ class EditorOBJImporter : public EditorSceneImporter {
public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorOBJImporter();

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@ -64,7 +64,7 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
ERR_FAIL();
}
Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err) {
if (get_script_instance()) {
return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
}
@ -83,8 +83,8 @@ Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint3
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps, p_compress_flags);
}
Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
@ -92,7 +92,7 @@ Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const S
}
void EditorSceneImporter::_bind_methods() {
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps", "compress_flags"), &EditorSceneImporter::import_scene_from_other_importer);
ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
@ -114,7 +114,6 @@ void EditorSceneImporter::_bind_methods() {
BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
BIND_CONSTANT(IMPORT_USE_COMPRESSION);
}
/////////////////////////////////
@ -1078,7 +1077,8 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/octahedral_compression"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/compress", PROPERTY_HINT_FLAGS, "Vertex,Normal,Tangent,Color,TexUV,TexUV2,Bones,Weights,Index"), VS::ARRAY_COMPRESS_DEFAULT >> VS::ARRAY_COMPRESS_BASE));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
@ -1128,7 +1128,7 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape>> &p_
}
}
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags) {
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
@ -1155,7 +1155,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
List<String> missing;
Error err;
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
return importer->import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &missing, &err);
}
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
@ -1224,10 +1224,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
}
if (int(p_options["meshes/compress"])) {
import_flags |= EditorSceneImporter::IMPORT_USE_COMPRESSION;
uint32_t compress_flags = int(p_options["meshes/compress"]) << VS::ARRAY_COMPRESS_BASE;
if (bool(p_options["meshes/octahedral_compression"])) {
compress_flags |= VS::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
}
if (bool(p_options["meshes/ensure_tangents"])) {
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
@ -1246,7 +1246,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
Node *scene = importer->import_scene(src_path, import_flags, fps, compress_flags, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
@ -1559,7 +1559,7 @@ uint32_t EditorSceneImporterESCN::get_import_flags() const {
void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");

View file

@ -43,7 +43,7 @@ class EditorSceneImporter : public Reference {
protected:
static void _bind_methods();
Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags);
Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps);
public:
@ -65,7 +65,7 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
EditorSceneImporter() {}
@ -156,7 +156,7 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags);
Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
ResourceImporterScene();
@ -168,7 +168,7 @@ class EditorSceneImporterESCN : public EditorSceneImporter {
public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
};

View file

@ -115,7 +115,7 @@ struct SurfaceData {
Array morphs;
};
MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, uint32_t p_compress_flags) {
mesh_geometry = p_mesh_geometry;
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials();
@ -386,7 +386,7 @@ MeshInstance *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDo
Mesh::PRIMITIVE_TRIANGLES,
surface->surface_tool->commit_to_arrays(),
surface->morphs,
use_compression ? Mesh::ARRAY_COMPRESS_DEFAULT : Mesh::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION);
p_compress_flags);
if (surface->material.is_valid()) {
mesh->surface_set_name(in_mesh_surface_id, surface->material->get_name());

View file

@ -80,7 +80,7 @@ struct FBXMeshData : Reference {
// translate fbx mesh data from document context to FBX Mesh Geometry Context
bool valid_weight_indexes = false;
MeshInstance *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression);
MeshInstance *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, uint32_t p_compress_flags);
void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const;

View file

@ -83,7 +83,7 @@ uint32_t EditorSceneImporterFBX::get_import_flags() const {
return IMPORT_SCENE;
}
Node *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
Node *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags,
List<String> *r_missing_deps, Error *r_err) {
// done for performance when re-importing lots of files when testing importer in verbose only!
if (OS::get_singleton()->is_stdout_verbose()) {
@ -188,7 +188,7 @@ Node *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flag
"For minimal breakage, please export FBX from Blender with -Z forward, and Y up.");
}
Spatial *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, 8, is_blender_fbx);
Spatial *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, p_compress_flags, 8, is_blender_fbx);
// todo: move to document shutdown (will need to be validated after moving; this code has been validated already)
for (FBXDocParser::TokenPtr token : tokens) {
if (token) {
@ -364,6 +364,7 @@ Spatial *EditorSceneImporterFBX::_generate_scene(
const FBXDocParser::Document *p_document,
const uint32_t p_flags,
int p_bake_fps,
const uint32_t p_compress_flags,
const int32_t p_max_bone_weights,
bool p_is_blender_fbx) {
ImportState state;
@ -664,7 +665,7 @@ Spatial *EditorSceneImporterFBX::_generate_scene(
mesh_data_precached->mesh_node = fbx_node;
// mesh node, mesh id
mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, (p_flags & IMPORT_USE_COMPRESSION) != 0);
mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, p_compress_flags);
if (!state.MeshNodes.has(mesh_id)) {
state.MeshNodes.insert(mesh_id, fbx_node);
}

View file

@ -115,6 +115,7 @@ private:
Spatial *_generate_scene(const String &p_path, const FBXDocParser::Document *p_document,
const uint32_t p_flags,
int p_bake_fps,
const uint32_t p_compress_flags,
const int32_t p_max_bone_weights,
bool p_is_blender_fbx);
@ -128,7 +129,7 @@ public:
virtual void get_extensions(List<String> *r_extensions) const;
virtual uint32_t get_import_flags() const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags, List<String> *r_missing_deps, Error *r_err = nullptr);
void create_mesh_data_skin(ImportState &state, const Ref<FBXNode> &fbx_node, uint64_t mesh_id);
};

View file

@ -21,7 +21,8 @@
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="float" default="1000.0" />
<argument index="3" name="state" type="GLTFState" default="null" />
<argument index="3" name="compress_flags" type="int" default="2194432" />
<argument index="4" name="state" type="GLTFState" default="null" />
<description>
</description>
</method>
@ -30,7 +31,8 @@
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="float" default="1000.0" />
<argument index="3" name="state" type="GLTFState" default="null" />
<argument index="3" name="compress_flags" type="int" default="2194432" />
<argument index="4" name="state" type="GLTFState" default="null" />
<description>
</description>
</method>

View file

@ -56,12 +56,12 @@ void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
}
Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps,
uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags,
List<String> *r_missing_deps,
Error *r_err) {
Ref<PackedSceneGLTF> importer;
importer.instance();
return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>());
return importer->import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, r_missing_deps, r_err, Ref<GLTFState>());
}
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
@ -74,19 +74,19 @@ void PackedSceneGLTF::_bind_methods() {
ClassDB::bind_method(
D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
&PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"),
&PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"),
&PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "compress_flags", "state"),
&PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "compress_flags", "state"),
&PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT), DEFVAL(Ref<GLTFState>()));
}
Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) {
Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
Error err = FAILED;
List<String> deps;
return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
return import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
}
Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
int p_bake_fps,
int p_bake_fps, uint32_t p_compress_flags,
List<String> *r_missing_deps,
Error *r_err,
Ref<GLTFState> r_state) {
@ -97,6 +97,7 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
r_state->use_legacy_names =
p_flags & EditorSceneImporter::IMPORT_USE_LEGACY_NAMES;
r_state->compress_flags = p_compress_flags;
Ref<GLTFDocument> gltf_document;
gltf_document.instance();
@ -127,10 +128,10 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
}
void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
real_t p_bake_fps, Ref<GLTFState> r_state) {
real_t p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state) {
Error err = FAILED;
List<String> deps;
Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
Node *root = import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, &deps, &err, r_state);
ERR_FAIL_COND(err != OK);
pack(root);
}

View file

@ -63,7 +63,7 @@ public:
virtual uint32_t get_import_flags() const;
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
int p_bake_fps,
int p_bake_fps, uint32_t p_compress_flags,
List<String> *r_missing_deps = NULL,
Error *r_err = NULL);
virtual Ref<Animation> import_animation(const String &p_path,
@ -85,12 +85,12 @@ public:
virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
real_t p_bake_fps = 1000.0f);
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
int p_bake_fps,
int p_bake_fps, uint32_t p_compress_flags,
List<String> *r_missing_deps,
Error *r_err,
Ref<GLTFState> r_state);
virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, uint32_t p_compress_flags, Ref<GLTFState> r_state = Ref<GLTFState>());
virtual void pack_gltf(String p_path, int32_t p_flags = 0,
real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
real_t p_bake_fps = 1000.0f, uint32_t p_compress_flags = Mesh::ARRAY_COMPRESS_DEFAULT, Ref<GLTFState> r_state = Ref<GLTFState>());
};
#endif // EDITOR_SCENE_IMPORTER_GLTF_H

View file

@ -2889,7 +2889,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
mat = mat3d;
}
int32_t mat_idx = import_mesh->get_surface_count();
import_mesh->add_surface_from_arrays(primitive, array, morphs);
import_mesh->add_surface_from_arrays(primitive, array, morphs, state->compress_flags);
import_mesh->surface_set_material(mat_idx, mat);
}

View file

@ -66,6 +66,7 @@ class GLTFState : public Resource {
bool use_named_skin_binds = false;
bool use_legacy_names = false;
uint32_t compress_flags = 0;
Vector<Ref<GLTFNode>> nodes;
Vector<Vector<uint8_t>> buffers;