Enhanced changeType menu in Scene Tree Dock

This commit is contained in:
sersoong 2017-12-15 11:02:15 +08:00
parent db262f80be
commit e4de06dff8

View file

@ -1341,75 +1341,79 @@ void SceneTreeDock::_create() {
}
} else if (current_option == TOOL_REPLACE) {
Node *n = scene_tree->get_selected();
ERR_FAIL_COND(!n);
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *n = E->get();
ERR_FAIL_COND(!n);
Object *c = create_dialog->instance_selected();
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *newnode = c->cast_to<Node>();
ERR_FAIL_COND(!newnode);
ERR_FAIL_COND(!c);
Node *newnode = c->cast_to<Node>();
ERR_FAIL_COND(!newnode);
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
newnode->set(E->get().name, n->get(E->get().name));
}
editor->push_item(NULL);
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
List<Object::Connection> cl;
n->get_signal_connection_list(E->get().name, &cl);
for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST))
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
newnode->set(E->get().name, n->get(E->get().name));
}
}
String newname = n->get_name();
editor->push_item(NULL);
List<Node *> to_erase;
for (int i = 0; i < n->get_child_count(); i++) {
if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
to_erase.push_back(n->get_child(i));
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
List<Object::Connection> cl;
n->get_signal_connection_list(E->get().name, &cl);
for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST))
continue;
newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
}
}
}
n->replace_by(newnode, true);
if (n == edited_scene) {
edited_scene = newnode;
editor->set_edited_scene(newnode);
newnode->set_editable_instances(n->get_editable_instances());
}
String newname = n->get_name();
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);
List<Node *> to_erase;
for (int i = 0; i < n->get_child_count(); i++) {
if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
to_erase.push_back(n->get_child(i));
}
}
n->replace_by(newnode, true);
editor->push_item(newnode);
if (n == edited_scene) {
edited_scene = newnode;
editor->set_edited_scene(newnode);
newnode->set_editable_instances(n->get_editable_instances());
}
memdelete(n);
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);
while (to_erase.front()) {
memdelete(to_erase.front()->get());
to_erase.pop_front();
editor->push_item(newnode);
memdelete(n);
while (to_erase.front()) {
memdelete(to_erase.front()->get());
to_erase.pop_front();
}
}
}
}
@ -1689,16 +1693,15 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->add_separator();
menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
//menu->add_separator(); moved to their own dock
//menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
//menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT);
menu->add_separator();
menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
menu->add_separator();
}
menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
menu->add_separator();
menu->add_icon_shortcut(get_icon("Up", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_icon("Down", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);