png: Try to fix neon issue on iphone armv7

This commit is contained in:
Rémi Verschelde 2016-10-15 15:36:18 +02:00
parent 248bc9159c
commit e57042e8a9

View file

@ -6,22 +6,26 @@ env_png = env.Clone()
if (env["libpng"] == "builtin"):
thirdparty_dir = "#thirdparty/libpng/"
thirdparty_sources = [
thirdparty_dir + "png.c",
thirdparty_dir + "pngerror.c",
thirdparty_dir + "pngget.c",
thirdparty_dir + "pngmem.c",
thirdparty_dir + "pngpread.c",
thirdparty_dir + "pngread.c",
thirdparty_dir + "pngrio.c",
thirdparty_dir + "pngrtran.c",
thirdparty_dir + "pngrutil.c",
thirdparty_dir + "pngset.c",
thirdparty_dir + "pngtrans.c",
thirdparty_dir + "pngwio.c",
thirdparty_dir + "pngwrite.c",
thirdparty_dir + "pngwtran.c",
thirdparty_dir + "pngwutil.c",
"png.c",
"pngerror.c",
"pngget.c",
"pngmem.c",
"pngpread.c",
"pngread.c",
"pngrio.c",
"pngrtran.c",
"pngrutil.c",
"pngset.c",
"pngtrans.c",
"pngwio.c",
"pngwrite.c",
"pngwtran.c",
"pngwutil.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_png.add_source_files(env.drivers_sources, thirdparty_sources)
env_png.Append(CPPPATH = [thirdparty_dir])
# Currently .ASM filter_neon.S does not compile on NT.
import os
@ -30,16 +34,14 @@ if (env["libpng"] == "builtin"):
env_neon = env_png.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS = ["-DPNG_ARM_NEON"])
thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
neon_sources = []
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
env.drivers_sources += neon_sources
else:
env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
#env_png.add_source_files(env.drivers_sources, thirdparty_sources)
env.drivers_sources += thirdparty_sources # Concatenation necessary for neon objects it seems?
env_png.Append(CPPPATH = [thirdparty_dir])
# Godot source files
env_png.add_source_files(env.drivers_sources, "*.cpp")