Fix crash in ENet changing refuse_new_connections

When the host is not started.
This commit is contained in:
Fabio Alessandrelli 2020-07-23 10:38:48 +02:00
parent 227494be59
commit e5f3159a23

View file

@ -104,6 +104,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
if (dtls_enabled) {
enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
}
enet_host_refuse_new_connections(host, refuse_connections);
#endif
_setup_compressor();
@ -160,6 +161,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
if (dtls_enabled) {
enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
}
enet_host_refuse_new_connections(host, refuse_connections);
#endif
_setup_compressor();
@ -641,7 +643,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
#ifdef GODOT_ENET
enet_host_refuse_new_connections(host, p_enable);
if (active) {
enet_host_refuse_new_connections(host, p_enable);
}
#endif
}