Fix SoftDynamicBody3D crash when setting disable mode

Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).

Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
This commit is contained in:
PouleyKetchoupp 2021-10-20 18:59:17 -07:00
parent fad7034e8b
commit e6f7235ffb
3 changed files with 3 additions and 7 deletions

View file

@ -116,6 +116,7 @@ void SoftBodyBullet::set_soft_mesh(RID p_mesh) {
}
Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
ERR_FAIL_COND(arrays.is_empty());
bool success = set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
if (!success) {

View file

@ -552,15 +552,9 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
return;
}
bool inside_tree = is_inside_tree();
if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
_prepare_physics_server();
}
disable_mode = p_mode;
if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
if (mesh.is_valid() && is_inside_tree() && !is_enabled()) {
_prepare_physics_server();
}
}

View file

@ -139,6 +139,7 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
}
Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
ERR_FAIL_COND(arrays.is_empty());
bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]);
if (!success) {