Add support for prompting the user to retain app data on uninstall.

Supported on Android 10 and higher.
This commit is contained in:
Fredia Huya-Kouadio 2021-08-12 22:16:14 -07:00
parent a98589a449
commit e73e336e3b
3 changed files with 11 additions and 2 deletions

View file

@ -819,6 +819,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
bool backup_allowed = p_preset->get("user_data_backup/allow");
bool classify_as_game = p_preset->get("package/classify_as_game");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
Vector<String> perms;
// Write permissions into the perms variable.
@ -920,6 +921,10 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
}
if (tname == "application" && attrname == "hasFragileUserData") {
encode_uint32(retain_data_on_uninstall, &p_manifest.write[iofs + 16]);
}
if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
@ -1635,6 +1640,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));

View file

@ -241,10 +241,12 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
" android:isGame=\"%s\"\n"
" tools:replace=\"android:allowBackup,android:isGame\"\n"
" android:hasFragileUserData=\"%s\"\n"
" tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
bool_to_string(p_preset->get("package/classify_as_game")));
bool_to_string(p_preset->get("package/classify_as_game")),
bool_to_string(p_preset->get("package/retain_data_on_uninstall")));
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";

View file

@ -21,6 +21,7 @@
android:allowBackup="false"
android:icon="@mipmap/icon"
android:isGame="true"
android:hasFragileUserData="false"
tools:ignore="GoogleAppIndexingWarning" >
<!-- Records the version of the Godot editor used for building -->