Fixed rim lighting glitch, closes #13340, closes #13986

This commit is contained in:
Juan Linietsky 2017-12-06 14:30:10 -03:00
parent a8ae46e143
commit e8494f7ab7

View file

@ -1030,7 +1030,7 @@ LIGHT_SHADER_CODE
#if defined(LIGHT_USE_RIM)
float rim_light = pow(1.0-cNdotV, (1.0-roughness)*16.0);
float rim_light = pow(max(0.0,1.0-cNdotV), max(0.0,(1.0-roughness)*16.0));
diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
#endif
}