[Doc] Remove reference to UNIX sockets in StreamPeer.

That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
This commit is contained in:
Fabio Alessandrelli 2021-05-20 11:25:47 +02:00
parent c0de820d40
commit e858f7c2ea

View file

@ -4,7 +4,7 @@
Abstraction and base class for stream-based protocols.
</brief_description>
<description>
StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings.
StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings.
</description>
<tutorials>
</tutorials>