allow undefined GODOT_DEBUG_MSBUILD environment variable

(cherry picked from commit 17516822f9)
This commit is contained in:
Kelly Thomas 2018-06-06 22:31:54 +08:00 committed by Hein-Pieter van Braam
parent d4a226500b
commit e86ef017f2

View file

@ -234,7 +234,7 @@ namespace GodotSharpTools.Build
private static bool IsDebugMSBuildRequested()
{
return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD").Trim() == "1";
return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1";
}
public void Dispose()