And cleanup.
This commit is contained in:
Rémi Verschelde 2019-03-02 00:45:01 +01:00
parent 7bad1706c2
commit e930fb9a6e

View file

@ -839,7 +839,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
default: {
ERR_PRINT("type missing, bug?");
ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
} else if (E->get().default_value.size()) {
@ -970,7 +970,7 @@ void ShaderGLES2::use_material(void *p_material) {
// Nothing to do?
} break;
default: {
ERR_PRINT("type missing, bug?");
ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
} else { //zero
@ -1041,7 +1041,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
case ShaderLanguage::TYPE_MAT2: {
GLfloat mat[4]{ 0, 0, 0, 0 };
GLfloat mat[4] = { 0, 0, 0, 0 };
glUniformMatrix2fv(location, 1, GL_FALSE, mat);
} break;
@ -1054,22 +1054,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
case ShaderLanguage::TYPE_MAT4: {
GLfloat mat[16] = { 0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0 };
GLfloat mat[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
glUniformMatrix4fv(location, 1, GL_FALSE, mat);
@ -1104,7 +1089,7 @@ void ShaderGLES2::use_material(void *p_material) {
// Nothing to do?
} break;
default: {
ERR_PRINT("type missing, bug?");
ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
}