Merge pull request #1101 from romulox-x/texturebutton_scale_2d

Changed texturebutton scale from float to Size2
This commit is contained in:
Juan Linietsky 2015-01-03 01:26:22 -03:00
commit eb1f978b1c
2 changed files with 11 additions and 8 deletions

View file

@ -53,6 +53,10 @@ Size2 TextureButton::get_minimum_size() const {
bool TextureButton::has_point(const Point2& p_point) const {
if (scale[0] <= 0 || scale[1] <= 0) {
return false;
}
Point2 ppos = p_point/scale;
if (click_mask.is_valid()) {
@ -159,7 +163,7 @@ void TextureButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ;
ADD_PROPERTY(PropertyInfo(Variant::REAL,"params/scale",PROPERTY_HINT_RANGE,"0.01,1024,0.01"), _SCS("set_scale"), _SCS("get_scale"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"params/scale",PROPERTY_HINT_RANGE,"0.01,1024,0.01"), _SCS("set_scale"), _SCS("get_scale"));
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"params/modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
}
@ -228,15 +232,14 @@ void TextureButton::set_focused_texture(const Ref<Texture>& p_focused) {
focused = p_focused;
};
void TextureButton::set_scale(float p_scale) {
void TextureButton::set_scale(Size2 p_scale) {
ERR_FAIL_COND(p_scale<=0);
scale=p_scale;
minimum_size_changed();
update();
}
float TextureButton::get_scale() const{
Size2 TextureButton::get_scale() const{
return scale;
}
@ -252,6 +255,6 @@ Color TextureButton::get_modulate() const {
TextureButton::TextureButton() {
scale=1.0;
scale=Size2(1.0, 1.0);
modulate=Color(1,1,1);
}

View file

@ -41,7 +41,7 @@ class TextureButton : public BaseButton {
Ref<Texture> disabled;
Ref<Texture> focused;
Ref<BitMap> click_mask;
float scale;
Size2 scale;
Color modulate;
@ -68,8 +68,8 @@ public:
Ref<Texture> get_focused_texture() const;
Ref<BitMap> get_click_mask() const;
void set_scale(float p_scale);
float get_scale() const;
void set_scale(Size2 p_scale);
Size2 get_scale() const;
void set_modulate(const Color& p_modulate);
Color get_modulate() const;