Fix RasterizerDummy after SDF GI changes.

Re-enable JavaScript CI.
This commit is contained in:
Fabio Alessandrelli 2020-06-30 12:11:42 +02:00
parent 84e9e58084
commit eb2121d513
2 changed files with 36 additions and 15 deletions

View file

@ -100,15 +100,15 @@ matrix:
packages:
- *linux_deps
# - name: Javascript export template (release, emscripten latest)
# stage: build
# env: PLATFORM=javascript TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-emcc-latest EXTRA_ARGS="use_closure_compiler=yes"
# os: linux
# compiler: clang
# addons:
# apt:
# packages:
# - *linux_deps
- name: JavaScript export template (release, emscripten latest)
stage: build
env: PLATFORM=javascript TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-emcc-latest EXTRA_ARGS="use_closure_compiler=yes"
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
before_install:
- eval "${MATRIX_EVAL}"

View file

@ -51,6 +51,14 @@ public:
int get_directional_light_shadow_size(RID p_light_intance) { return 0; }
void set_directional_shadow_count(int p_count) {}
/* SDFGI UPDATE */
virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {}
virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const { return 0; }
virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const { return AABB(); }
virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const { return 0; }
virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) {}
/* SKY API */
RID sky_create() { return RID(); }
@ -87,6 +95,11 @@ public:
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) {}
virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias) {}
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {}
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {}
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
@ -114,6 +127,7 @@ public:
RID light_instance_create(RID p_light) { return RID(); }
void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {}
void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) {}
void light_instance_mark_visible(RID p_light_instance) {}
@ -137,9 +151,13 @@ public:
virtual bool gi_probe_needs_update(RID p_probe) const { return false; }
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {}
virtual void gi_probe_set_quality(RS::GIProbeQuality) {}
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {}
virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) {}
virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) {}
void set_scene_pass(uint64_t p_pass) {}
virtual void set_time(double p_time, double p_step) {}
@ -148,7 +166,7 @@ public:
virtual RID render_buffers_create() { return RID(); }
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) {}
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) {}
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) {}
virtual bool screen_space_roughness_limiter_is_active() const { return false; }
virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {}
@ -158,6 +176,7 @@ public:
bool free(RID p_rid) { return true; }
virtual void update() {}
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {}
RasterizerSceneDummy() {}
~RasterizerSceneDummy() {}
@ -576,7 +595,8 @@ public:
void light_set_negative(RID p_light, bool p_enable) {}
void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
void light_set_use_gi(RID p_light, bool p_enabled) {}
void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {}
void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {}
void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {}
@ -595,7 +615,8 @@ public:
AABB light_get_aabb(RID p_light) const { return AABB(); }
float light_get_param(RID p_light, RS::LightParam p_param) { return 0.0; }
Color light_get_color(RID p_light) { return Color(); }
bool light_get_use_gi(RID p_light) { return false; }
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) { return RS::LIGHT_BAKE_DISABLED; }
virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) { return 0; }
uint64_t light_get_version(RID p_light) const { return 0; }
/* PROBE API */
@ -604,9 +625,9 @@ public:
void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {}
void reflection_probe_set_intensity(RID p_probe, float p_intensity) {}
void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {}
void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {}
void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {}
void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {}
void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {}
void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {}
void reflection_probe_set_max_distance(RID p_probe, float p_distance) {}
void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {}
void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {}