Fix misspelled "overriden"

In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
This commit is contained in:
Haoyu Qiu 2021-08-26 01:44:01 +08:00
parent ee4a8e6a85
commit eba7265a1c
7 changed files with 15 additions and 15 deletions

View file

@ -23,7 +23,7 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
\\
return false;\\
}\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_overriden() const { \\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_overridden() const { \\
ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
if (script_instance) {\\
return script_instance->has_method(_gdvirtual_##m_name##_sn);\\

View file

@ -289,8 +289,8 @@ struct ObjectNativeExtension {
#else
#define GDVIRTUAL_BIND(m_name, ...)
#endif
#define GDVIRTUAL_IS_OVERRIDEN(m_name) _gdvirtual_##m_name##_overriden()
#define GDVIRTUAL_IS_OVERRIDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overriden()
#define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
/*
the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.

View file

@ -175,19 +175,19 @@
</methods>
<members>
<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75">
The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied.
The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied.
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -6, 0)">
The default amount of gravity applied to the Jiggle joints, if they are not overriden.
The default amount of gravity applied to the Jiggle joints, if they are not overridden.
</member>
<member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0">
The amount of Jiggle joints in the Jiggle modification.
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75">
The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting.
The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting.
</member>
<member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0">
The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position.
The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position.
</member>
<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to.

View file

@ -2976,7 +2976,7 @@ public:
virtual int get_working_memory_size() const { return work_mem_size; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
if (GDVIRTUAL_IS_OVERRIDEN_PTR(node, _step)) {
if (GDVIRTUAL_IS_OVERRIDDEN_PTR(node, _step)) {
Array in_values;
Array out_values;
Array work_mem;

View file

@ -2651,7 +2651,7 @@ TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
void CodeEdit::_filter_code_completion_candidates_impl() {
int line_height = get_line_height();
if (GDVIRTUAL_IS_OVERRIDEN(_filter_code_completion_candidates)) {
if (GDVIRTUAL_IS_OVERRIDDEN(_filter_code_completion_candidates)) {
code_completion_options.clear();
code_completion_base = "";

View file

@ -123,22 +123,22 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
if (GDVIRTUAL_IS_OVERRIDEN(_input)) {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
}
if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_input)) {
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_key_input)) {
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (GDVIRTUAL_IS_OVERRIDEN(_process)) {
if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
set_process(true);
}
if (GDVIRTUAL_IS_OVERRIDEN(_physics_process)) {
if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
set_physics_process(true);
}

View file

@ -335,7 +335,7 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), "");
ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "");
Vector<String> input_vars;
for (int i = 0; i < get_input_port_count(); i++) {
input_vars.push_back(p_input_vars[i]);