Merge pull request #8466 from RandomShaper/fix-ik-2.1

Fix IK not being solved while dragging a bone (2.1)
This commit is contained in:
Rémi Verschelde 2017-04-20 16:32:20 +02:00 committed by GitHub
commit ebddc57eb1

View file

@ -834,7 +834,7 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
}
if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) {
if (selection.size() == 1 && selection[0]->cast_to<Node2D>() && bone_ik_list.size() == 0) {
drag = DRAG_NODE_2D;
drag_point_from = selection[0]->cast_to<Node2D>()->get_global_pos();
} else {
@ -1360,7 +1360,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
}
}
if (drag != DRAG_NONE && (!Cbone || drag != DRAG_ALL)) {
if (drag != DRAG_NONE && (!Cbone || (drag != DRAG_ALL && drag != DRAG_NODE_2D))) {
drag_from = transform.affine_inverse().xform(click);
se->undo_state = canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())