Disable scripting and physics early in EditorNode

This avoids issues with scripts being instanced before this is set, like
autoloads.
This commit is contained in:
George Marques 2018-08-20 21:55:01 -03:00
parent c93888ae71
commit ed3776c6a4
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GPG key ID: 046BD46A3201E43D

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@ -4591,6 +4591,10 @@ EditorNode::EditorNode() {
VisualServer::get_singleton()->textures_keep_original(true);
VisualServer::get_singleton()->set_debug_generate_wireframes(true);
PhysicsServer::get_singleton()->set_active(false); // no physics by default if editor
Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
EditorHelp::generate_doc(); //before any editor classes are crated
SceneState::set_disable_placeholders(true);
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
@ -5683,10 +5687,6 @@ EditorNode::EditorNode() {
_edit_current();
current = NULL;
PhysicsServer::get_singleton()->set_active(false); // no physics by default if editor
Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
reference_resource_mem = true;
save_external_resources_mem = true;