AnimationTreePlayer: constructor now sets processing mode.

This commit is contained in:
Josh Grams 2016-04-11 11:54:32 -04:00
parent a7e37586f3
commit ed497cb153

View file

@ -1860,7 +1860,6 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
AnimationProcessMode animation_process_mode;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;