Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake

This commit is contained in:
kleonc 2021-05-16 14:01:01 +02:00
parent c3002c0955
commit ef589a7cd3
2 changed files with 2 additions and 2 deletions

View file

@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
mmi->set_multimesh(baker.create_debug_multimesh());
add_child(mmi);
#ifdef TOOLS_ENABLED
if (get_tree()->get_edited_scene_root() == this) {
if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());

View file

@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
if (this == get_tree()->get_edited_scene_root()) {
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());