NEW Style Box Flat Implementation

- now use polygons!
 - renamed blend -> blend_border
 - draw_center -> filled
 - GDScript biding
This commit is contained in:
toger5 2017-06-10 11:29:21 -07:00
parent cb0e357d0b
commit f05e61ed09
2 changed files with 344 additions and 93 deletions

View file

@ -285,156 +285,385 @@ void StyleBoxFlat::set_bg_color(const Color &p_color) {
emit_changed();
}
void StyleBoxFlat::set_light_color(const Color &p_color) {
light_color = p_color;
emit_changed();
}
void StyleBoxFlat::set_dark_color(const Color &p_color) {
dark_color = p_color;
emit_changed();
}
Color StyleBoxFlat::get_bg_color() const {
return bg_color;
}
void StyleBoxFlat::set_light_color(const Color &p_color) {
set_border_color(MARGIN_LEFT, p_color);
set_border_color(MARGIN_TOP, p_color);
set_border_color(MARGIN_RIGHT, p_color);
emit_changed();
}
Color StyleBoxFlat::get_light_color() const {
return light_color;
return get_border_color(MARGIN_TOP);
}
void StyleBoxFlat::set_dark_color(const Color &p_color) {
set_border_color(MARGIN_BOTTOM, p_color);
emit_changed();
}
Color StyleBoxFlat::get_dark_color() const {
return dark_color;
return get_border_color(MARGIN_BOTTOM);
}
void StyleBoxFlat::set_border_size(int p_size) {
void StyleBoxFlat::set_border_color_all(const Color &p_color) {
for (int i = 0; i < 4; i++) {
border_size = p_size;
border_color.write()[i] = p_color;
}
emit_changed();
}
int StyleBoxFlat::get_border_size() const {
void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) {
return border_size;
border_color.write()[p_border] = p_color;
emit_changed();
}
Color StyleBoxFlat::get_border_color(Margin p_border) const {
return border_color[p_border];
}
void StyleBoxFlat::_set_additional_border_size(Margin p_margin, int p_size) {
additional_border_size[p_margin] = p_size;
void StyleBoxFlat::set_border_width_all(int p_size) {
border_width[0] = p_size;
border_width[1] = p_size;
border_width[2] = p_size;
border_width[3] = p_size;
emit_changed();
}
int StyleBoxFlat::get_border_width_min() const {
return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
}
void StyleBoxFlat::set_border_width(Margin p_margin, int p_width) {
border_width[p_margin] = p_width;
emit_changed();
}
int StyleBoxFlat::_get_additional_border_size(Margin p_margin) const {
return additional_border_size[p_margin];
int StyleBoxFlat::get_border_width(Margin p_margin) const {
return border_width[p_margin];
}
void StyleBoxFlat::set_border_blend(bool p_blend) {
blend = p_blend;
blend_border = p_blend;
emit_changed();
}
bool StyleBoxFlat::get_border_blend() const {
return blend;
return blend_border;
}
void StyleBoxFlat::set_draw_center(bool p_draw) {
void StyleBoxFlat::set_corner_radius_all(int radius) {
for (int i = 0; i < 4; i++) {
corner_radius[i] = radius;
}
draw_center = p_draw;
emit_changed();
}
bool StyleBoxFlat::get_draw_center() const {
void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left) {
corner_radius[0] = radius_top_left;
corner_radius[1] = radius_top_right;
corner_radius[2] = radius_botton_right;
corner_radius[3] = radius_bottom_left;
return draw_center;
emit_changed();
}
int StyleBoxFlat::get_corner_radius_min() const {
int smallest = corner_radius[0];
for (int i = 1; i < 4; i++) {
if (smallest > corner_radius[i]) {
smallest = corner_radius[i];
}
}
return smallest;
}
void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) {
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const {
return expand_margin[p_expand_margin];
}
void StyleBoxFlat::set_filled(bool p_filled) {
filled = p_filled;
emit_changed();
}
bool StyleBoxFlat::is_filled() const {
return filled;
}
Size2 StyleBoxFlat::get_center_size() const {
return Size2();
}
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const int corner_radius[4], int *inner_corner_radius) {
int border_left = inner_rect.position.x - style_rect.position.x;
int border_top = inner_rect.position.y - style_rect.position.y;
int border_right = style_rect.size.width - inner_rect.size.width - border_left;
int border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
VisualServer *vs = VisualServer::get_singleton();
Rect2i r = p_rect;
int rad;
//tl
rad = MIN(border_top, border_left);
inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
for (int i = 0; i < border_size; i++) {
//tr
rad = MIN(border_top, border_bottom);
inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
Color color_upleft = light_color;
Color color_downright = dark_color;
//br
rad = MIN(border_bottom, border_right);
inner_corner_radius[2] = MAX(corner_radius[2] - rad, 0);
if (blend) {
//bl
rad = MIN(border_bottom, border_left);
inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
}
color_upleft.r = (border_size - i) * color_upleft.r / border_size + i * bg_color.r / border_size;
color_upleft.g = (border_size - i) * color_upleft.g / border_size + i * bg_color.g / border_size;
color_upleft.b = (border_size - i) * color_upleft.b / border_size + i * bg_color.b / border_size;
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) {
color_downright.r = (border_size - i) * color_downright.r / border_size + i * bg_color.r / border_size;
color_downright.g = (border_size - i) * color_downright.g / border_size + i * bg_color.g / border_size;
color_downright.b = (border_size - i) * color_downright.b / border_size + i * bg_color.b / border_size;
int vert_offset = verts.size();
if (!vert_offset) {
vert_offset = 0;
}
int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
rings = 2;
//TODO: check if the border_width is not too big... so it gets sized negative
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
//corner radius center points
Vector<Point2> outer_points;
outer_points.push_back(ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0])); //tl
outer_points.push_back(Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1])); //tr
outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br
outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl
Rect2 inner_rect;
inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
int inner_corner_radius[4];
Vector<Point2> inner_points;
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
inner_points.push_back(Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3])); //bl
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= corner_detail; detail++) {
for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
if (inner_outer == 0) {
radius = inner_corner_radius[corner_index];
color = *inner_color;
corner_point = inner_points[corner_index];
} else {
radius = ring_corner_radius[corner_index];
color = *outer_color;
corner_point = outer_points[corner_index];
}
float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x;
float y = radius * (float)sin((double)corner_index * Math_PI / 2.0 + (double)detail / (double)corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.y;
verts.push_back(Vector2(x, y));
colors.push_back(color);
}
}
vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.position.x, r.position.y + r.size.y - 1), Size2(r.size.x, 1)), color_downright);
vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.position.x + r.size.x - 1, r.position.y), Size2(1, r.size.y)), color_downright);
vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, Size2(r.size.x, 1)), color_upleft);
vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, Size2(1, r.size.y)), color_upleft);
r.position.x++;
r.position.y++;
r.size.x -= 2;
r.size.y -= 2;
}
if (draw_center)
vs->canvas_item_add_rect(p_canvas_item, Rect2(r.position, r.size), bg_color);
if (rings == 2) {
int vert_count = (corner_detail + 1) * 4 * rings;
//fill the indices and the colors for the border
for (int i = 0; i < vert_count; i++) {
//poly 1
indices.push_back(vert_offset + ((i + 0) % vert_count));
indices.push_back(vert_offset + ((i + 2) % vert_count));
indices.push_back(vert_offset + ((i + 1) % vert_count));
//poly 2
indices.push_back(vert_offset + ((i + 1) % vert_count));
indices.push_back(vert_offset + ((i + 2) % vert_count));
indices.push_back(vert_offset + ((i + 3) % vert_count));
}
}
}
Rect2i r_add = p_rect;
vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y - additional_border_size[MARGIN_TOP]), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_TOP])), light_color);
vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y), Size2(additional_border_size[MARGIN_LEFT], r_add.size.height)), light_color);
vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x + r_add.size.width, r_add.position.y), Size2(additional_border_size[MARGIN_RIGHT], r_add.size.height)), dark_color);
vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r_add.position.x - additional_border_size[MARGIN_LEFT], r_add.position.y + r_add.size.height), Size2(r_add.size.width + additional_border_size[MARGIN_LEFT] + additional_border_size[MARGIN_RIGHT], additional_border_size[MARGIN_BOTTOM])), dark_color);
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
//adapt borders (prevent weired overlapping/glitchy drawings)
int adapted_border[4] = { border_width[0], border_width[1], border_width[2], border_width[3] };
//adapt corners (prevent weired overlapping/glitchy drawings)
int adapted_corner[4] = { corner_radius[0], corner_radius[1], corner_radius[2], corner_radius[3] };
VisualServer *vs = VisualServer::get_singleton();
Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
Vector<Point2> verts;
Vector<int> indices;
Vector<Color> colors;
//DRAW border
Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color };
const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr());
draw_ring(verts, indices, colors, style_rect, adapted_corner,
style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail);
//DRAW INFILL
if (filled) {
int temp_vert_offset = verts.size();
int no_border[4] = { 0, 0, 0, 0 };
draw_ring(verts, indices, colors, style_rect, adapted_corner,
infill_rect, no_border, &bg_color, &bg_color, corner_detail);
int added_vert_count = verts.size() - temp_vert_offset;
//fill the indices and the colors for the center
for (int index = 0; index <= added_vert_count / 2; index += 2) {
int i = index;
//poly 1
indices.push_back(temp_vert_offset + i);
indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
indices.push_back(temp_vert_offset + i + 2);
//poly 1
indices.push_back(temp_vert_offset + i);
indices.push_back(temp_vert_offset + added_vert_count - 2 - i);
indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
}
}
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors);
}
float StyleBoxFlat::get_style_margin(Margin p_margin) const {
return border_size;
int margin_size = border_width[p_margin];
switch (p_margin) {
case MARGIN_TOP:
if (get_corner_radius(CORNER_TOP_LEFT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_TOP_LEFT) / 2;
if (get_corner_radius(CORNER_TOP_RIGHT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_TOP_RIGHT) / 2;
case MARGIN_BOTTOM:
if (get_corner_radius(CORNER_BOTTOM_LEFT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_BOTTOM_LEFT) / 2;
if (get_corner_radius(CORNER_BOTTOM_RIGHT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_BOTTOM_RIGHT) / 2;
case MARGIN_LEFT:
if (get_corner_radius(CORNER_TOP_LEFT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_TOP_LEFT) / 2;
if (get_corner_radius(CORNER_BOTTOM_LEFT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_BOTTOM_LEFT) / 2;
case MARGIN_RIGHT:
if (get_corner_radius(CORNER_TOP_RIGHT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_TOP_RIGHT) / 2;
if (get_corner_radius(CORNER_BOTTOM_RIGHT) / 2 > margin_size)
margin_size = get_corner_radius(CORNER_BOTTOM_RIGHT) / 2;
}
return (float)margin_size;
}
void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
ClassDB::bind_method(D_METHOD("set_border_color_all", "color"), &StyleBoxFlat::set_border_color_all);
ClassDB::bind_method(D_METHOD("set_border_color", "margin", "color"), &StyleBoxFlat::set_border_color);
ClassDB::bind_method(D_METHOD("get_border_color", "margin"), &StyleBoxFlat::get_border_color);
ClassDB::bind_method(D_METHOD("set_light_color", "color"), &StyleBoxFlat::set_light_color);
ClassDB::bind_method(D_METHOD("get_light_color"), &StyleBoxFlat::get_light_color);
ClassDB::bind_method(D_METHOD("set_dark_color", "color"), &StyleBoxFlat::set_dark_color);
ClassDB::bind_method(D_METHOD("get_dark_color"), &StyleBoxFlat::get_dark_color);
ClassDB::bind_method(D_METHOD("set_border_size", "size"), &StyleBoxFlat::set_border_size);
ClassDB::bind_method(D_METHOD("get_border_size"), &StyleBoxFlat::get_border_size);
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
ClassDB::bind_method(D_METHOD("set_draw_center", "size"), &StyleBoxFlat::set_draw_center);
ClassDB::bind_method(D_METHOD("get_draw_center"), &StyleBoxFlat::get_draw_center);
ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_botton_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size);
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_filled", "filled"), &StyleBoxFlat::set_filled);
ClassDB::bind_method(D_METHOD("is_filled"), &StyleBoxFlat::is_filled);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_light_color", "get_light_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "dark_color"), "set_dark_color", "get_dark_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "border_size", PROPERTY_HINT_RANGE, "0,4096"), "set_border_size", "get_border_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filled"), "set_filled", "is_filled");
ADD_GROUP("Border Width", "border_width_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_BOTTOM);
ADD_GROUP("Border Color", "border_color_");
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "border_color_left"), "set_border_color", "get_border_color", MARGIN_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "border_color_top"), "set_border_color", "get_border_color", MARGIN_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "border_color_right"), "set_border_color", "get_border_color", MARGIN_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "border_color_bottom"), "set_border_color", "get_border_color", MARGIN_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_bg"), "set_draw_center", "get_draw_center");
ADD_GROUP("Expand Margin", "expand_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_BOTTOM);
}
StyleBoxFlat::StyleBoxFlat() {
bg_color = Color(0.6, 0.6, 0.6);
light_color = Color(0.8, 0.8, 0.8);
dark_color = Color(0.8, 0.8, 0.8);
draw_center = true;
blend = true;
border_size = 0;
additional_border_size[0] = 0;
additional_border_size[1] = 0;
additional_border_size[2] = 0;
additional_border_size[3] = 0;
border_color.append(Color(0.8, 0.8, 0.8));
border_color.append(Color(0.8, 0.8, 0.8));
border_color.append(Color(0.8, 0.8, 0.8));
border_color.append(Color(0.8, 0.8, 0.8));
blend_border = false;
filled = true;
corner_detail = 8;
border_width[0] = 0;
border_width[1] = 0;
border_width[2] = 0;
border_width[3] = 0;
expand_margin[0] = 0;
expand_margin[1] = 0;
expand_margin[2] = 0;
expand_margin[3] = 0;
corner_radius[0] = 0;
corner_radius[1] = 0;
corner_radius[2] = 0;
corner_radius[3] = 0;
}
StyleBoxFlat::~StyleBoxFlat() {
}

View file

@ -123,39 +123,61 @@ class StyleBoxFlat : public StyleBox {
GDCLASS(StyleBoxFlat, StyleBox);
Color bg_color;
Color light_color;
Color dark_color;
PoolVector<Color> border_color;
int border_size;
int additional_border_size[4];
int border_width[4];
int expand_margin[4];
int corner_radius[4];
bool draw_center;
bool blend;
bool filled;
bool blend_border;
int corner_detail;
protected:
virtual float get_style_margin(Margin p_margin) const;
static void _bind_methods();
public:
//Color
void set_bg_color(const Color &p_color);
void set_light_color(const Color &p_color);
void set_dark_color(const Color &p_color);
Color get_bg_color() const;
void set_light_color(const Color &p_color);
Color get_light_color() const;
void set_dark_color(const Color &p_color);
Color get_dark_color() const;
void set_border_size(int p_size);
int get_border_size() const;
//Border Color
void set_border_color_all(const Color &p_color);
void set_border_color(Margin p_border, const Color &p_color);
Color get_border_color(Margin p_border) const;
void _set_additional_border_size(Margin p_margin, int p_size);
int _get_additional_border_size(Margin p_margin) const;
//BORDER
//width
void set_border_width_all(int p_size);
int get_border_width_min() const;
void set_border_width(Margin p_margin, int p_size);
int get_border_width(Margin p_margin) const;
//blend
void set_border_blend(bool p_blend);
bool get_border_blend() const;
void set_draw_center(bool p_draw);
bool get_draw_center() const;
//CORNER_RADIUS
void set_corner_radius_all(int radius);
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left);
int get_corner_radius_min() const;
//EXPANDS
void set_expand_margin_size(Margin p_expand_margin, float p_size);
float get_expand_margin_size(Margin p_expand_margin) const;
//FILLED
void set_filled(bool p_draw);
bool is_filled() const;
virtual Size2 get_center_size() const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;