Fix #395: change node name does not refresh in the inspector until you reselect it

- added missing _node_renamed function to SceneTreeDock
This commit is contained in:
Ralf Hölzemer 2014-09-21 17:56:19 +02:00
parent 11a5ed508b
commit f14dd22553
2 changed files with 7 additions and 0 deletions

View file

@ -450,6 +450,11 @@ void SceneTreeDock::_node_selected() {
editor->push_item(node);
}
void SceneTreeDock::_node_renamed() {
_node_selected();
}
Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
Node *node=NULL;
@ -1134,6 +1139,7 @@ void SceneTreeDock::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_node_reparent"),&SceneTreeDock::_node_reparent);
ObjectTypeDB::bind_method(_MD("_set_owners"),&SceneTreeDock::_set_owners);
ObjectTypeDB::bind_method(_MD("_node_selected"),&SceneTreeDock::_node_selected);
ObjectTypeDB::bind_method(_MD("_node_renamed"),&SceneTreeDock::_node_renamed);
ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_load_request"),&SceneTreeDock::_load_request);
ObjectTypeDB::bind_method(_MD("_script_open_request"),&SceneTreeDock::_script_open_request);

View file

@ -104,6 +104,7 @@ class SceneTreeDock : public VBoxContainer {
void _node_selected();
void _node_renamed();
void _script_created(Ref<Script> p_script);
void _delete_confirm();