Restricted to same parent, seem to work better now.

This commit is contained in:
TheoXD 2014-12-18 05:46:03 +01:00
parent 4bf86bdd43
commit f27282e087

View file

@ -216,28 +216,31 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node*> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN)
selection.invert();
int lowest_id, highest_id;
int lowest_id = common_parent->get_child_count() - 1;
int highest_id = 0;
for (List<Node*>::Element *E = selection.front(); E; E = E->next()) {
int index = E->get()->get_index();
if (index > highest_id)
highest_id = index;
if (index < lowest_id)
lowest_id = index;
if (index > highest_id) highest_id = index;
if (index < lowest_id) lowest_id = index;
if (E->get()->get_parent() != common_parent)
common_parent = NULL;
}
if (MOVING_DOWN && highest_id >= scene_tree->get_selected()->get_parent()->get_child_count() - 1 || MOVING_UP && lowest_id == 0)
break; // one or more node can not be moved
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
break; // one or more nodes can not be moved
for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());