Changed themes presets to String format

This commit is contained in:
Chaosus 2018-06-23 12:05:12 +03:00
parent 25275de50e
commit f29f7bf0e7
3 changed files with 49 additions and 51 deletions

View file

@ -313,8 +313,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);
_initial_set("interface/theme/preset", 0);
hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Custom,Grey,Godot 2,Arc,Light,Alien,Solarized (Dark),Solarized (Light)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/theme/preset", "Default");
hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/theme/icon_and_font_color", 0);
hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/theme/base_color", Color::html("#323b4f"));

View file

@ -254,7 +254,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
float contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
int preset = EDITOR_DEF("interface/theme/preset", 0);
String preset = EDITOR_DEF("interface/theme/preset", "Default");
int icon_font_color_setting = EDITOR_DEF("interface/theme/icon_and_font_color", 0);
bool highlight_tabs = EDITOR_DEF("interface/theme/highlight_tabs", false);
int border_size = EDITOR_DEF("interface/theme/border_size", 1);
@ -266,55 +267,52 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color preset_accent_color;
Color preset_base_color;
float preset_contrast;
switch (preset) {
case 0: { // Default
preset_accent_color = Color::html("#699ce8");
preset_base_color = Color::html("#323b4f");
preset_contrast = default_contrast;
} break;
case 1: { // Custom
accent_color = EDITOR_DEF("interface/theme/accent_color", Color::html("#699ce8"));
base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
} break;
case 2: { // Grey
preset_accent_color = Color::html("#b8e4ff");
preset_base_color = Color::html("#3d3d3d");
preset_contrast = 0.2;
} break;
case 3: { // Godot 2
preset_accent_color = Color::html("#86ace2");
preset_base_color = Color::html("#3C3A44");
preset_contrast = 0.25;
} break;
case 4: { // Arc
preset_accent_color = Color::html("#5294e2");
preset_base_color = Color::html("#383c4a");
preset_contrast = 0.25;
} break;
case 5: { // Light
preset_accent_color = Color::html("#2070ff");
preset_base_color = Color::html("#ffffff");
preset_contrast = 0.08;
} break;
case 6: { // Alien
preset_accent_color = Color::html("#1bfe99");
preset_base_color = Color::html("#2f373f");
preset_contrast = 0.25;
} break;
case 7: { // Solarized (Dark)
preset_accent_color = Color::html("#268bd2");
preset_base_color = Color::html("#073642");
preset_contrast = 0.15;
} break;
case 8: { // Solarized (Light)
preset_accent_color = Color::html("#268bd2");
preset_base_color = Color::html("#fdf6e3");
preset_contrast = 0.06;
} break;
// Please, use alphabet order if you've added new theme here(After "Default" and "Custom")
if (preset == "Default") {
preset_accent_color = Color::html("#699ce8");
preset_base_color = Color::html("#323b4f");
preset_contrast = default_contrast;
} else if (preset == "Custom") {
accent_color = EDITOR_DEF("interface/theme/accent_color", Color::html("#699ce8"));
base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
} else if (preset == "Alien") {
preset_accent_color = Color::html("#1bfe99");
preset_base_color = Color::html("#2f373f");
preset_contrast = 0.25;
} else if (preset == "Arc") {
preset_accent_color = Color::html("#5294e2");
preset_base_color = Color::html("#383c4a");
preset_contrast = 0.25;
} else if (preset == "Godot 2") {
preset_accent_color = Color::html("#86ace2");
preset_base_color = Color::html("#3C3A44");
preset_contrast = 0.25;
} else if (preset == "Grey") {
preset_accent_color = Color::html("#b8e4ff");
preset_base_color = Color::html("#3d3d3d");
preset_contrast = 0.2;
} else if (preset == "Light") {
preset_accent_color = Color::html("#2070ff");
preset_base_color = Color::html("#ffffff");
preset_contrast = 0.08;
} else if (preset == "Solarized (Dark)") {
preset_accent_color = Color::html("#268bd2");
preset_base_color = Color::html("#073642");
preset_contrast = 0.15;
} else if (preset == "Solarized (Light)") {
preset_accent_color = Color::html("#268bd2");
preset_base_color = Color::html("#fdf6e3");
preset_contrast = 0.06;
} else { // Default
preset_accent_color = Color::html("#699ce8");
preset_base_color = Color::html("#323b4f");
preset_contrast = default_contrast;
}
if (preset != 1) {
if (preset != "Custom") {
accent_color = preset_accent_color;
base_color = preset_base_color;
contrast = preset_contrast;

View file

@ -61,7 +61,7 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) {
if (full_name == "text_editor/theme/color_theme") {
property_editor->get_property_editor()->update_tree();
} else if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") {
EditorSettings::get_singleton()->set_manually("interface/theme/preset", 1); // set preset to Custom
EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom
} else if (full_name.begins_with("text_editor/highlighting")) {
EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom");
}