Improve TileMap physics for moving platforms and conveyor belts like movements

This commit is contained in:
Gilles Roudière 2021-09-15 15:23:58 +02:00
parent f410852f9c
commit f2caab4691
7 changed files with 346 additions and 158 deletions

View File

@ -37,6 +37,20 @@
Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_constant_angular_velocity" qualifiers="const">
<return type="float" />
<argument index="0" name="layer_id" type="int" />
<description>
Returns the constant angular velocity applied to objects colliding with this tile.
</description>
</method>
<method name="get_constant_linear_velocity" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="layer_id" type="int" />
<description>
Returns the constant linear velocity applied to objects colliding with this tile.
</description>
</method>
<method name="get_custom_data" qualifiers="const">
<return type="Variant" />
<argument index="0" name="layer_name" type="String" />
@ -123,6 +137,22 @@
Sets the polygons count for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_constant_angular_velocity">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="velocity" type="float" />
<description>
Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
</description>
</method>
<method name="set_constant_linear_velocity">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="velocity" type="Vector2" />
<description>
Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
</description>
</method>
<method name="set_custom_data">
<return type="void" />
<argument index="0" name="layer_name" type="String" />

View File

@ -29,6 +29,13 @@
Clears all cells.
</description>
</method>
<method name="clear_layer">
<return type="void" />
<argument index="0" name="layer" type="int" />
<description>
Clears all cells on the given layer.
</description>
</method>
<method name="fix_invalid_tiles">
<return type="void" />
<description>
@ -62,6 +69,13 @@
Returns the tile source ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_coords_for_body_rid">
<return type="Vector2i" />
<argument index="0" name="body" type="RID" />
<description>
Returns the coodinates of the tile for given physics body RID. Such RID can be retrieved from [member KinematicCollision2D.collider_rid], when colliding with a tile.
</description>
</method>
<method name="get_layer_name" qualifiers="const">
<return type="String" />
<argument index="0" name="layer" type="int" />
@ -220,6 +234,10 @@
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
</member>
<member name="collision_animatable" type="bool" setter="set_collision_animatable" getter="is_collision_animatable" default="false">
If enabled, the TileMap will see its collisions synced to the physics tick and change its collision type from static to kinematic. This is required to create TileMap-based moving platform.
[b]Note:[/b] Enabling [code]collision_animatable[/code] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
</member>
<member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings.
</member>

View File

@ -231,10 +231,14 @@ void GenericTilePolygonEditor::_zoom_changed() {
void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
switch (p_item_pressed) {
case RESET_TO_DEFAULT_TILE:
case RESET_TO_DEFAULT_TILE: {
undo_redo->create_action(TTR("Edit Polygons"));
undo_redo->add_do_method(this, "clear_polygons");
undo_redo->add_do_method(this, "add_polygon", tile_set->get_tile_shape_polygon());
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
for (int i = 0; i < polygon.size(); i++) {
polygon.write[i] = polygon[i] * tile_set->get_tile_size();
}
undo_redo->add_do_method(this, "add_polygon", polygon);
undo_redo->add_do_method(base_control, "update");
undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
undo_redo->add_undo_method(this, "clear_polygons");
@ -244,8 +248,8 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->add_undo_method(base_control, "update");
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
undo_redo->commit_action(true);
break;
case CLEAR_TILE:
} break;
case CLEAR_TILE: {
undo_redo->create_action(TTR("Edit Polygons"));
undo_redo->add_do_method(this, "clear_polygons");
undo_redo->add_do_method(base_control, "update");
@ -257,7 +261,7 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->add_undo_method(base_control, "update");
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
undo_redo->commit_action(true);
break;
} break;
default:
break;
}
@ -308,6 +312,9 @@ void GenericTilePolygonEditor::_snap_to_tile_shape(Point2 &r_point, float &r_cur
ERR_FAIL_COND(!tile_set.is_valid());
Vector<Point2> polygon = tile_set->get_tile_shape_polygon();
for (int i = 0; i < polygon.size(); i++) {
polygon.write[i] = polygon[i] * tile_set->get_tile_size();
}
Point2 snapped_point = r_point;
// Snap to polygon vertices.
@ -539,7 +546,11 @@ void GenericTilePolygonEditor::set_tile_set(Ref<TileSet> p_tile_set) {
// Set the default tile shape
clear_polygons();
if (p_tile_set.is_valid()) {
add_polygon(p_tile_set->get_tile_shape_polygon());
Vector<Vector2> polygon = p_tile_set->get_tile_shape_polygon();
for (int i = 0; i < polygon.size(); i++) {
polygon.write[i] = polygon[i] * p_tile_set->get_tile_size();
}
add_polygon(polygon);
}
}
tile_set = p_tile_set;
@ -1265,17 +1276,21 @@ void TileDataCollisionEditor::_polygons_changed() {
}
Variant TileDataCollisionEditor::_get_painted_value() {
Dictionary dict;
dict["linear_velocity"] = dummy_object->get("linear_velocity");
dict["angular_velocity"] = dummy_object->get("angular_velocity");
Array array;
for (int i = 0; i < polygon_editor->get_polygon_count(); i++) {
ERR_FAIL_COND_V(polygon_editor->get_polygon(i).size() < 3, Variant());
Dictionary dict;
dict["points"] = polygon_editor->get_polygon(i);
dict["one_way"] = dummy_object->get(vformat("polygon_%d_one_way", i));
dict["one_way_margin"] = dummy_object->get(vformat("polygon_%d_one_way_margin", i));
array.push_back(dict);
Dictionary polygon_dict;
polygon_dict["points"] = polygon_editor->get_polygon(i);
polygon_dict["one_way"] = dummy_object->get(vformat("polygon_%d_one_way", i));
polygon_dict["one_way_margin"] = dummy_object->get(vformat("polygon_%d_one_way_margin", i));
array.push_back(polygon_dict);
}
dict["polygons"] = array;
return array;
return dict;
}
void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) {
@ -1291,6 +1306,8 @@ void TileDataCollisionEditor::_set_painted_value(TileSetAtlasSource *p_tile_set_
}
_polygons_changed();
dummy_object->set("linear_velocity", tile_data->get_constant_linear_velocity(physics_layer));
dummy_object->set("angular_velocity", tile_data->get_constant_angular_velocity(physics_layer));
for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) {
dummy_object->set(vformat("polygon_%d_one_way", i), tile_data->is_collision_polygon_one_way(physics_layer, i));
dummy_object->set(vformat("polygon_%d_one_way_margin", i), tile_data->get_collision_polygon_one_way_margin(physics_layer, i));
@ -1306,13 +1323,16 @@ void TileDataCollisionEditor::_set_value(TileSetAtlasSource *p_tile_set_atlas_so
TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
ERR_FAIL_COND(!tile_data);
Array array = p_value;
Dictionary dict = p_value;
tile_data->set_constant_linear_velocity(physics_layer, dict["linear_velocity"]);
tile_data->set_constant_angular_velocity(physics_layer, dict["angular_velocity"]);
Array array = dict["polygons"];
tile_data->set_collision_polygons_count(physics_layer, array.size());
for (int i = 0; i < array.size(); i++) {
Dictionary dict = array[i];
tile_data->set_collision_polygon_points(physics_layer, i, dict["points"]);
tile_data->set_collision_polygon_one_way(physics_layer, i, dict["one_way"]);
tile_data->set_collision_polygon_one_way_margin(physics_layer, i, dict["one_way_margin"]);
Dictionary polygon_dict = array[i];
tile_data->set_collision_polygon_points(physics_layer, i, polygon_dict["points"]);
tile_data->set_collision_polygon_one_way(physics_layer, i, polygon_dict["one_way"]);
tile_data->set_collision_polygon_one_way_margin(physics_layer, i, polygon_dict["one_way_margin"]);
}
polygon_editor->set_background(p_tile_set_atlas_source->get_texture(), p_tile_set_atlas_source->get_tile_texture_region(p_coords), p_tile_set_atlas_source->get_tile_effective_texture_offset(p_coords, p_alternative_tile), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
@ -1322,15 +1342,19 @@ Variant TileDataCollisionEditor::_get_value(TileSetAtlasSource *p_tile_set_atlas
TileData *tile_data = Object::cast_to<TileData>(p_tile_set_atlas_source->get_tile_data(p_coords, p_alternative_tile));
ERR_FAIL_COND_V(!tile_data, Variant());
Dictionary dict;
dict["linear_velocity"] = tile_data->get_constant_linear_velocity(physics_layer);
dict["angular_velocity"] = tile_data->get_constant_angular_velocity(physics_layer);
Array array;
for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) {
Dictionary dict;
dict["points"] = tile_data->get_collision_polygon_points(physics_layer, i);
dict["one_way"] = tile_data->is_collision_polygon_one_way(physics_layer, i);
dict["one_way_margin"] = tile_data->get_collision_polygon_one_way_margin(physics_layer, i);
array.push_back(dict);
Dictionary polygon_dict;
polygon_dict["points"] = tile_data->get_collision_polygon_points(physics_layer, i);
polygon_dict["one_way"] = tile_data->is_collision_polygon_one_way(physics_layer, i);
polygon_dict["one_way_margin"] = tile_data->get_collision_polygon_one_way_margin(physics_layer, i);
array.push_back(polygon_dict);
}
return array;
dict["polygons"] = array;
return dict;
}
void TileDataCollisionEditor::_setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) {
@ -1378,6 +1402,27 @@ TileDataCollisionEditor::TileDataCollisionEditor() {
polygon_editor->connect("polygons_changed", callable_mp(this, &TileDataCollisionEditor::_polygons_changed));
add_child(polygon_editor);
dummy_object->add_dummy_property("linear_velocity");
dummy_object->set("linear_velocity", Vector2());
dummy_object->add_dummy_property("angular_velocity");
dummy_object->set("angular_velocity", 0.0);
EditorProperty *linear_velocity_editor = EditorInspectorDefaultPlugin::get_editor_for_property(dummy_object, Variant::VECTOR2, "linear_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
linear_velocity_editor->set_object_and_property(dummy_object, "linear_velocity");
linear_velocity_editor->set_label("linear_velocity");
linear_velocity_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1));
linear_velocity_editor->update_property();
add_child(linear_velocity_editor);
property_editors["linear_velocity"] = linear_velocity_editor;
EditorProperty *angular_velocity_editor = EditorInspectorDefaultPlugin::get_editor_for_property(dummy_object, Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
angular_velocity_editor->set_object_and_property(dummy_object, "angular_velocity");
angular_velocity_editor->set_label("angular_velocity");
angular_velocity_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1));
angular_velocity_editor->update_property();
add_child(angular_velocity_editor);
property_editors["angular_velocity"] = linear_velocity_editor;
_polygons_changed();
}

View File

@ -452,6 +452,19 @@ int TileMap::get_layer_z_index(int p_layer) const {
return layers[p_layer].z_index;
}
void TileMap::set_collision_animatable(bool p_enabled) {
collision_animatable = p_enabled;
_clear_internals();
set_notify_local_transform(p_enabled);
set_physics_process_internal(p_enabled);
_recreate_internals();
emit_signal(SNAME("changed"));
}
bool TileMap::is_collision_animatable() const {
return collision_animatable;
}
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
collision_visibility_mode = p_show_collision;
_clear_internals();
@ -508,7 +521,6 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
// Call the create_quadrant method on plugins
if (tile_set.is_valid()) {
_rendering_create_quadrant(&q);
_physics_create_quadrant(&q);
}
return layers[p_layer].quadrant_map.insert(p_qk, q);
@ -1092,26 +1104,69 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
void TileMap::_physics_notification(int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
#endif
if (is_inside_tree() && collision_animatable && !in_editor) {
// Update tranform on the physics tick when in animatable mode.
last_valid_transform = new_transform;
set_notify_local_transform(false);
set_global_transform(new_transform);
set_notify_local_transform(true);
}
} break;
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
// Update the bodies transforms.
if (is_inside_tree()) {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
#endif
if (is_inside_tree() && (!collision_animatable || in_editor)) {
// Update the new transform directly if we are not in animatable mode.
Transform2D global_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
Transform2D global_transform = get_global_transform();
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
TileMapQuadrant &q = E->get();
Transform2D xform;
xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
xform = global_transform * xform;
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
for (RID body : q.bodies) {
Transform2D xform;
xform.set_origin(map_to_world(bodies_coords[body]));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
#endif
if (is_inside_tree() && !in_editor && collision_animatable) {
// Only active when animatable. Send the new transform to the physics...
new_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
TileMapQuadrant &q = E->get();
for (RID body : q.bodies) {
Transform2D xform;
xform.set_origin(map_to_world(bodies_coords[body]));
xform = new_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
// ... but then revert changes.
set_notify_local_transform(false);
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
}
} break;
}
}
@ -1120,29 +1175,23 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ERR_FAIL_COND(!tile_set.is_valid());
Transform2D global_transform = get_global_transform();
last_valid_transform = global_transform;
new_transform = global_transform;
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
RID space = get_world_2d()->get_space();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
LocalVector<int> body_shape_count;
body_shape_count.resize(q.bodies.size());
// Clear shapes.
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
ps->body_clear_shapes(q.bodies[body_index]);
body_shape_count[body_index] = 0;
// Position the bodies.
Transform2D xform;
xform.set_origin(quadrant_pos);
xform = global_transform * xform;
ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
// Clear bodies.
for (RID body : q.bodies) {
bodies_coords.erase(body);
ps->free(body);
}
q.bodies.clear();
// Recreate bodies and shapes.
for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(q.layer, E_cell->get(), true);
@ -1158,26 +1207,53 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
int &body_shape_index = body_shape_count[body_index];
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
// Add the shapes again.
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
// Create the body.
RID body = ps->body_create();
bodies_coords[body] = E_cell->get();
ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(body, space);
int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
Transform2D xform;
xform.set_origin(map_to_world(E_cell->get()));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_attach_object_instance_id(body, get_instance_id());
ps->body_set_collision_layer(body, physics_layer);
ps->body_set_collision_mask(body, physics_mask);
ps->body_set_pickable(body, false);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
if (!physics_material.is_valid()) {
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
} else {
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
}
q.bodies.push_back(body);
// Add the shapes to the body.
int body_shape_index = 0;
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
// Iterate over the polygons.
bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
Transform2D xform = Transform2D();
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
// Add decomposed convex shapes.
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get());
ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin);
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
ps->body_add_shape(body, shape->get_rid());
ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
++body_shape_index;
body_shape_index++;
}
}
}
@ -1189,54 +1265,11 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
}
}
void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
ERR_FAIL_COND(!tile_set.is_valid());
//Get the TileMap's gobla transform.
Transform2D global_transform;
if (is_inside_tree()) {
global_transform = get_global_transform();
}
// Clear all bodies.
p_quadrant->bodies.clear();
// Create the body and set its parameters.
for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
RID body = PhysicsServer2D::get_singleton()->body_create();
PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
if (!physics_material.is_valid()) {
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
} else {
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
}
if (is_inside_tree()) {
RID space = get_world_2d()->get_space();
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
p_quadrant->bodies.push_back(body);
}
}
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
for (RID body : p_quadrant->bodies) {
bodies_coords.erase(body);
PhysicsServer2D::get_singleton()->free(body);
}
p_quadrant->bodies.clear();
}
@ -1252,7 +1285,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
bool show_collision = false;
switch (collision_visibility_mode) {
case TileMap::VISIBILITY_MODE_DEFAULT:
show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
break;
case TileMap::VISIBILITY_MODE_FORCE_HIDE:
show_collision = false;
@ -1266,39 +1299,28 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Color debug_collision_color = get_tree()->get_debug_collisions_color();
for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
Vector<Color> color;
color.push_back(debug_collision_color);
Transform2D xform;
xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
Transform2D qudrant_xform;
qudrant_xform.set_origin(quadrant_pos);
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
for (RID body : p_quadrant->bodies) {
Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv;
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
if (tile_set->has_source(c.source_id)) {
TileSetSource *source = *tile_set->get_source(c.source_id);
if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
continue;
}
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
// Draw the debug polygon.
Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
if (polygon.size() >= 3) {
Vector<Color> color;
color.push_back(debug_collision_color);
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
}
}
}
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
const RID &shape = ps->body_get_shape(body, shape_index);
PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
Vector<Vector2> polygon = ps->shape_get_data(shape);
rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
} else {
WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
}
}
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
@ -1858,6 +1880,11 @@ Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
return &layers[p_layer].quadrant_map;
}
Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
return bodies_coords[p_physics_body];
}
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
@ -3007,6 +3034,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
@ -3018,10 +3047,14 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
@ -3037,6 +3070,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");

View File

@ -202,6 +202,7 @@ private:
// Properties.
Ref<TileSet> tile_set;
int quadrant_size = 16;
bool collision_animatable = false;
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
@ -229,6 +230,9 @@ private:
LocalVector<TileMapLayer> layers;
int selected_layer = -1;
// Mapping for RID to coords.
Map<RID, Vector2i> bodies_coords;
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
@ -259,9 +263,10 @@ private:
void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
Transform2D last_valid_transform;
Transform2D new_transform;
void _physics_notification(int p_what);
void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
void _physics_create_quadrant(TileMapQuadrant *p_quadrant);
void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
@ -325,6 +330,9 @@ public:
void set_selected_layer(int p_layer_id); // For editor use.
int get_selected_layer() const;
void set_collision_animatable(bool p_enabled);
bool is_collision_animatable() const;
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
@ -364,6 +372,9 @@ public:
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
// For finding tiles from collision.
Vector2i get_coords_for_body_rid(RID p_physics_body);
// Fixing a nclearing methods.
void fix_invalid_tiles();

View File

@ -3124,7 +3124,7 @@ Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
}
bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 3);
Vector<String> components = String(p_name).split("/", true, 2);
// Compute the vector2i if we have coordinates.
Vector<String> coords_split = components[0].split(":");
@ -4316,9 +4316,26 @@ Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
}
// Physics
int TileData::get_collision_polygons_count(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
return physics[p_layer_id].polygons.size();
void TileData::set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].linear_velocity = p_velocity;
emit_signal(SNAME("changed"));
}
Vector2 TileData::get_constant_linear_velocity(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector2());
return physics[p_layer_id].linear_velocity;
}
void TileData::set_constant_angular_velocity(int p_layer_id, real_t p_velocity) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].angular_velocity = p_velocity;
emit_signal(SNAME("changed"));
}
real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
return physics[p_layer_id].angular_velocity;
}
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
@ -4329,6 +4346,11 @@ void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count
emit_signal(SNAME("changed"));
}
int TileData::get_collision_polygons_count(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
return physics[p_layer_id].polygons.size();
}
void TileData::add_collision_polygon(int p_layer_id) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData());
@ -4530,11 +4552,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components.size() == 2 && components[1] == "polygons_count") {
if (p_value.get_type() != Variant::INT) {
return false;
}
if (components.size() == 2) {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
@ -4542,8 +4560,19 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
physics.resize(layer_index + 1);
}
}
set_collision_polygons_count(layer_index, p_value);
return true;
if (components[1] == "linear_velocity") {
set_constant_linear_velocity(layer_index, p_value);
return true;
} else if (components[1] == "angular_velocity") {
set_constant_angular_velocity(layer_index, p_value);
return true;
} else if (components[1] == "polygons_count") {
if (p_value.get_type() != Variant::INT) {
return false;
}
set_collision_polygons_count(layer_index, p_value);
return true;
}
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
@ -4645,9 +4674,18 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
if (layer_index >= physics.size()) {
return false;
}
if (components.size() == 2 && components[1] == "polygons_count") {
r_ret = get_collision_polygons_count(layer_index);
return true;
if (components.size() == 2) {
if (components[1] == "linear_velocity") {
r_ret = get_constant_linear_velocity(layer_index);
return true;
} else if (components[1] == "angular_velocity") {
r_ret = get_constant_angular_velocity(layer_index);
return true;
} else if (components[1] == "polygons_count") {
r_ret = get_collision_polygons_count(layer_index);
return true;
}
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
@ -4718,6 +4756,8 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
// Physics layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics.size(); i++) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/linear_velocity", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/angular_velocity", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
for (int j = 0; j < physics[i].polygons.size(); j++) {
@ -4807,8 +4847,12 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
// Physics.
ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "layer_id", "velocity"), &TileData::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity", "layer_id"), &TileData::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "layer_id", "velocity"), &TileData::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity", "layer_id"), &TileData::get_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count);
ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon);
ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon);
ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points);

View File

@ -645,6 +645,8 @@ private:
float one_way_margin = 1.0;
};
Vector2 linear_velocity;
float angular_velocity;
Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
@ -718,8 +720,12 @@ public:
Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const;
// Physics
int get_collision_polygons_count(int p_layer_id) const;
void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity);
Vector2 get_constant_linear_velocity(int p_layer_id) const;
void set_constant_angular_velocity(int p_layer_id, real_t p_velocity);
real_t get_constant_angular_velocity(int p_layer_id) const;
void set_collision_polygons_count(int p_layer_id, int p_shapes_count);
int get_collision_polygons_count(int p_layer_id) const;
void add_collision_polygon(int p_layer_id);
void remove_collision_polygon(int p_layer_id, int p_polygon_index);
void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon);